# Gen, Earth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d2 (×2) > >Melee/Ranged: +2/+4 > >Secondary: -3/-1 > >Multiattack: +0/+2 > >M/R_PA: +2/+4 > >2nd/PA: -3/-1 > >MA_PA: +0/+2 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 9; Dex: 11; Con: 11; Int: 11; Wis: 12; Cha: 10 > > xFeat:: 1/1 (0) > > xClasSkil:: Escape Artist, Fly, Intimidate, Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 2 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Earth Gen</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Dragon #316</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Tiny Outsider (earth) **Init** +1 **Senses** darkvision 60 ft.; **Perception** +6 #### defense **AC** 18, 13 touch, 17 flat-footed (+1 Dex, +5 natural, +2 size) **hp** 6 (1d10+1) **Fort** +1, **Refl** +3, **Will** +4 **Feint** 16, **Demoralize** 13 **Immune** acid **Weakness** vulnerable to electricity #### offense **Speed** 20 ft., fly 60 ft. (perfect) **Melee** 2 slams +4 (1d2-1) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** earth mastery, elemental endurance **Spell-Like Abilities** (CL 13th; Concentration +13) > **At will**— plane shift (gen only, material plane, astral plane or elemental planes) > At will — fire fall (DC 8) #### statistics **Str** 9, **Dex** 12, **Con** 12, **Int** 13, **Wis** 15, **Cha** 10 **BAB** +1, **CMB** -2, **CMD** 9, **TA** +2, **RTA** +4 **Skills** Escape Artist +2, Fly +17, Intimidate +1, Perception +6, Sense Motive +6, Stealth +9, Survival +3 **Languages** #### special abilities ### Earth Mastery (Ex) An earth gen gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the gen takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the gen is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.) ### Elemental Endurance (Ex) A gen can survive the on the Elemental Planes like a native. On the Elemental Plane of Fire, a gen is immune to fire damage. On the Elemental Plane of Water, a gen can breathe water and has a swim speed equal to its fly speed (gaining the normal +8 racial bonus to Swim checks). On the Elemental Plane of Earth, a gen has a burrow speed equal to its land speed, leaving no tunnel or sign of its passage as though it has the earth glide ability of a xorn (see the Monster Manual).