# Gen, Air >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slamsMelee/Ranged: +1/+5 > >Secondary: -4/+0 > >Multiattack: -1/+3 > >M/R_PA: +1/+5 > >2nd/PA: -4/+0 > >MA_PA: -1/+3 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 8; Dex: 12; Con: 11; Int: 11; Wis: 12; Cha: 10 > > xFeat:: 1/1 (0) > > xClasSkil:: Escape Artist, Fly, Knowledge (arcana), Perception, Spellcraft, Stealth, Survival > > SaveDiff:: +/- 2 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Air Gen</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Dragon #316</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Tiny Outsider (air) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +6 #### defense **AC** 15, 14 touch, 13 flat-footed (+2 Dex, +1 natural, +2 size) **hp** 6 (1d10+1) **Fort** +1, **Refl** +4, **Will** +4 **Feint** 13, **Demoralize** 13 **Defensive Abilities** elemental endurance **Immune** electricity, elemental endurance **Weakness** vulnerable to acid #### offense **Speed** 20 ft., burrow 20 ft. (on earth elemental plane), fly 70 ft. (perfect), swim 20 ft. (on water elemental plane) **Melee** 2 slams +5 (1d2-2) **Space** 2 1/2 ft., **Reach** 0 ft. **Spell-Like Abilities** (CL 13th; Concentration +13) > **At will**— plane shift (self only, astral plane, elemental planes or material plane) #### statistics **Str** 7, **Dex** 14, **Con** 12, **Int** 13, **Wis** 15, **Cha** 10 **BAB** +1, **CMB** -3, **CMD** 9, **TA** +1, **RTA** +5 **Skills** (-4 when jumping), Escape Artist +3, Fly +18, Knowledge (arcana) +2, Perception +6, Spellcraft +2, Stealth +10, Survival +3 **Languages** #### special abilities ### Air Mastery (Ex) An airborne creature takes a -1 penalty on attack and damage rolls against an air gen. ### Elemental Endurance (Ex) A gen can survive the on the Elemental Planes like a native. On the Elemental Plane of Fire, a gen is immune to fire damage. On the Elemental Plane of Water, gains a swim speed equal to its fly speed. On the Elemental Plane of Earth, a gen has a burrow speed equal to its land speed and the earth glide ability. Fetch Spells (Ex): A gen can find and deliver spells to a sha'ir from the elemental planes. The time required depends upon the spell, as given in the sha'ir description.