# Gen, Air
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slamsMelee/Ranged: +1/+5
> >Secondary: -4/+0
> >Multiattack: -1/+3
> >M/R_PA: +1/+5
> >2nd/PA: -4/+0
> >MA_PA: -1/+3
> >Itterative: 1
> > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1
> > xDCs:: Str: 8; Dex: 12; Con: 11; Int: 11; Wis: 12; Cha: 10
> > xFeat:: 1/1 (0)
> > xClasSkil:: Escape Artist, Fly, Knowledge (arcana), Perception, Spellcraft, Stealth, Survival
> > SaveDiff:: +/- 2
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Air Gen</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Dragon #316</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Tiny Outsider (air)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +6
#### defense
**AC** 15, 14 touch, 13 flat-footed (+2 Dex, +1 natural, +2 size)
**hp** 6 (1d10+1)
**Fort** +1, **Refl** +4, **Will** +4
**Feint** 13, **Demoralize** 13
**Defensive Abilities** elemental endurance
**Immune** electricity, elemental endurance
**Weakness** vulnerable to acid
#### offense
**Speed** 20 ft., burrow 20 ft. (on earth elemental plane), fly 70 ft. (perfect), swim 20 ft. (on water elemental plane)
**Melee** 2 slams +5 (1d2-2)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Spell-Like Abilities** (CL 13th; Concentration +13)
> **At will**— plane shift (self only, astral plane, elemental planes or material plane)
#### statistics
**Str** 7, **Dex** 14, **Con** 12, **Int** 13, **Wis** 15, **Cha** 10
**BAB** +1, **CMB** -3, **CMD** 9, **TA** +1, **RTA** +5
**Skills** (-4 when jumping), Escape Artist +3, Fly +18, Knowledge (arcana) +2, Perception +6, Spellcraft +2, Stealth +10, Survival +3
**Languages**
#### special abilities
### Air Mastery (Ex)
An airborne creature takes a -1 penalty on attack and damage rolls against an air gen.
### Elemental Endurance (Ex)
A gen can survive the on the Elemental Planes like a native. On the Elemental Plane of Fire, a gen is immune to fire damage. On the Elemental Plane of Water, gains a swim speed equal to its fly speed. On the Elemental Plane of Earth, a gen has a burrow speed equal to its land speed and the earth glide ability. Fetch Spells (Ex): A gen can find and deliver spells to a sha'ir from the elemental planes. The time required depends upon the spell, as given in the sha'ir description.