# Gambol
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >Melee/Ranged: +13/+11
> >Secondary: +8/+6
> >Multiattack: +11/+9
> >M/R_PA: +13/+11
> >2nd/PA: +8/+6
> >MA_PA: +11/+9
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 20; Dex: 18; Con: 16; Int: 10; Wis: 15; Cha: 13
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Gambol</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Large Magical Beast
**Init** +4
**Senses** darkvision 60 ft., low-light vision; **Perception** +1
**Aura** fear (DC 13 Will, 100 ft., 1 rounds)
#### defense
**AC** 18, 13 touch, 14 flat-footed (+4 Dex, +5 natural, –1 size)
**hp** 56 (8d10+16)
**Fort** +8, **Refl** +12, **Will** +3
**Feint** 19, **Demoralize** 19
#### offense
**Speed** 30 ft., climb 15 ft.
**Melee** bite +13 (1d8+6), 2 claws +13 (1d8+3)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** evasion, fear aura, great leap, haste, masterful dodge
#### statistics
**Str** 23, **Dex** 18, **Con** 15, **Int** 2, **Wis** 12, **Cha** 9
**BAB** +8, **CMB** +15, **CMD** 29, **TA** +13, **RTA** +11
**Feats** [[Dodge]], [[Lightning Reflexes]], [[Multiattack]]
**Skills** Climb +25, Perception +1
**Languages**
#### special abilities
### Evasion (Ex)
A gambol that makes a successful Reflex saving throw against an effect that would normally deal damage instead avoids damage altogether.
### Fear Aura (Su)
When a gambol howls, every creature within a 100-foot radius must succeed at a Will save (DC 13) are become panicked for 1d6+1 rounds. Whether or not the save is successful, the creature is then immune to that gambol's howl for 24 hours. The howl is a sonic, mind-affecting fear effect.
### Great Leap (Ex)
A gambol gains a +25 bonus on Acrobatics checks. Maximum distance restrictions do not apply to its jumps.
### Haste (Su)
A gambol can take an extra partial action each round. This ability is always active.
### Masterful Dodge (Ex)
As a free action once per round, a gambol can dodge one ranged weapon attack, one reach melee weapon attack, or one spell that requires an attack roll by making a successful Reflex save (DC 20). An attack using a weapon with an enhancement bonus increases the save DC by the amount of the bonus, and a spell adds its spell level to the save DC. To use this ability, the gambol must be aware of the attack and not be flat-footed. Gambols tumble into combat, clawing and biting their foes. They take advantage of their reach to grapple and trip advancing foes. Their constant maneuvering makes them difficult targets for foes attacking from a distance.