# Fulminating Crab (Zap Crab) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: -1/+1 > >Secondary: -6/-4 > >Multiattack: -3/-1 > >M/R_PA: -1/+1 > >2nd/PA: -6/-4 > >MA_PA: -3/-1 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 8; Dex: 10; Con: 10; Int: 10; Wis: 10; Cha: 7 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Fulminating Crab (Zap Crab)</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Vermin (aquatic) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 14, 11 touch, 14 flat-footed (+3 natural, +1 size) **hp** 4 (1d8) **Fort** +2, **Refl** +0, **Will** +0 **Feint** —, **Demoralize** — **Immune** electricity #### offense **Speed** 20 ft., burrow 5 ft., swim 10 ft. **Melee** 2 claws -1 (1d3-2 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** squeeze Psi-Like Abilities (ML 3th; Concentration +0) > At will — chameleon, control light, create sound > 3/day — nondetection #### statistics **Str** 7, **Dex** 11, **Con** 11, **Int** —, **Wis** 10, **Cha** 4 **BAB** +0, **CMB** -3, **CMD** 7, **TA** -1, **RTA** +1 **Skills** Perception +0, Swim +6 **Languages** #### special abilities ### Shock [Bioelectrical Shock?] (Su) Whenever two or more zap crabs are within 25 feet of each other, they can work together to create a bioelectrical shock. This effect has a radius of 25 feet and is centered on any one contributing crab. The shock deals 1d4 points of damage for each crab contributing to it (Reflex half DC 10 + number of crabs contributing). ### Squeeze (Ex) A zap crab that gets a hold on an opponent of its size or smaller automatically deals damage with both claws.