# Fulminating Crab (Zap Crab)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: -1/+1
> >Secondary: -6/-4
> >Multiattack: -3/-1
> >M/R_PA: -1/+1
> >2nd/PA: -6/-4
> >MA_PA: -3/-1
> >Itterative: 1
> > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1
> > xDCs:: Str: 8; Dex: 10; Con: 10; Int: 10; Wis: 10; Cha: 7
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Fulminating Crab (Zap Crab)</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Vermin (aquatic)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 14, 11 touch, 14 flat-footed (+3 natural, +1 size)
**hp** 4 (1d8)
**Fort** +2, **Refl** +0, **Will** +0
**Feint** —, **Demoralize** —
**Immune** electricity
#### offense
**Speed** 20 ft., burrow 5 ft., swim 10 ft.
**Melee** 2 claws -1 (1d3-2 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** squeeze
Psi-Like Abilities (ML 3th; Concentration +0)
> At will — chameleon, control light, create sound
> 3/day — nondetection
#### statistics
**Str** 7, **Dex** 11, **Con** 11, **Int** —, **Wis** 10, **Cha** 4
**BAB** +0, **CMB** -3, **CMD** 7, **TA** -1, **RTA** +1
**Skills** Perception +0, Swim +6
**Languages**
#### special abilities
### Shock [Bioelectrical Shock?] (Su)
Whenever two or more zap crabs are within 25 feet of each other, they can work together to create a bioelectrical shock. This effect has a radius of 25 feet and is centered on any one contributing crab. The shock deals 1d4 points of damage for each crab contributing to it (Reflex half DC 10 + number of crabs contributing).
### Squeeze (Ex)
A zap crab that gets a hold on an opponent of its size or smaller automatically deals damage with both claws.