# Frost Folk
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >battleaxe: 1d8 (×3)
> >longbow: 1d8 (×3)
> >Melee/Ranged: +6/+5
> >Secondary: +1/+0
> >Multiattack: +4/+3
> >M/R_PA: +6/+5
> >2nd/PA: +1/+0
> >MA_PA: +4/+3
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 13; Con: 13; Int: 12; Wis: 12; Cha: 11
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Frost Folk</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Frostburn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Monstrous Humanoid (cold)
**Init** +1
**Senses** darkvision 60 ft., snowsight; **Perception** +7
#### defense
**AC** 18, 11 touch, 17 flat-footed (+3 armor, +1 Dex, +2 natural, +2 shield)
**hp** 24 (4d10+4)
**Fort** +4, **Refl** +5, **Will** +4
**Feint** 14, **Demoralize** 14
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft.
**Melee** battleaxe +7 (1d8+2/x3)
**Ranged** composite longbow +5 (1d8+2/x3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** ice blast, snow vision
#### statistics
**Str** 15, **Dex** 12, **Con** 13, **Int** 10, **Wis** 11, **Cha** 8
**BAB** +4, **CMB** +6, **CMD** 17, **TA** +6, **RTA** +5
**Feats** [[Great Fortitude]], [[Weapon Focus]] (battleaxe)
**Skills** Climb +9, Perception +7, Stealth +8, Survival +7
**Languages**
#### special abilities
### Ice Blast (Su)
Frost folk can produce a 20-foot cone of icy mist from their left eye. This deals 2d6 points of cold damage to all creatures within the area (Reflex save DC 13 half). The save DC is Constitution-based. Once a frost folk uses his ice blast, he must wait 1d4 rounds before he can use this ability again.
### Snow Vision (Ex)
All frost folk have innate snowsight, as the spell. No snowstorm can obscure their vision.