# Frog, Firetongue
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tongueMelee/Ranged: +0/+6
> >Secondary: -5/+1
> >Multiattack: -2/+4
> >M/R_PA: +0/+6
> >2nd/PA: -5/+1
> >MA_PA: -2/+4
> >Itterative: 1
> > xDmg:: Str: -3; Str2: -4; StrOH: -1; StrPA: -3; StrPA2H: -4; StrPAOH: -1
> > xDCs:: Str: 7; Dex: 13; Con: 13; Int: 9; Wis: 10; Cha: 10
> > xFeat:: 1/1 (0)
> > xClasSkil:: Bluff, Fly, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Firetongue Frog</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dragon #285</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Tiny Outsider (elemental, evil, fire)
**Init** +3
**Perception** +4
#### defense
**AC** 15, 15 touch, 12 flat-footed (+3 Dex, +2 size)
**hp** 8 (1d10+3)
**Fort** +3, **Refl** +5, **Will** +2
**Feint** 14, **Demoralize** 11
#### offense
**Speed** 30 ft., fly 60 ft. (good)
**Melee** tongue +5 (2d6 fire)
**Space** 2 1/2 ft., **Reach** 0 ft. (5 ft. with tongue)
**Special Attacks** elemental, ignite blood, lightburst
#### statistics
**Str** 4, **Dex** 16, **Con** 16, **Int** 8, **Wis** 10, **Cha** 10
**BAB** +1, **CMB** -4, **CMD** 9, **TA** +0, **RTA** +6
**Feats** [[—]]
**Skills** Bluff +4, Fly +15, Perception +4, Sense Motive +4, Stealth +11
**Languages**
#### special abilities
### Elemental (Ex)
The firetongue frog is immune to poison, sleep, paralysis, and stunning. It is not subject to critical hits and cannot be flanked. It has darkvision with a range of 60 feet.
### Ignite Blood (Su)
The flames that comprise the firetongue frog's burning tongue contain a magic venom that can ignite the blood of living creatures. A creature damaged by a firetongue frog's tongue attack must make a Fortitude saving throw (DC 13) or be subject to the venom. This causes a horrible burning sensation as the victim's blood quickly heats, causing an additional +1d6 points of fire damage per round for 1d4 rounds. Victims can make Fortitude saving throws (DC 13) every round; a successful save negates any additional damage. Magical healing of any sort halts this damage immediately. If a creature is killed by this damage, the body erupts into flame, causing 3d6 points of fire damage to all adjacent creatures. Undead, constructs, and other creatures without blood are immune to the firetongue frog's ignite blood ability.
### Lightburst (Su)
Once a minute. a firetongue frog can emit a blinding flash of light as a full-round action. Any creature within 5 feet of the frog at this time must make a Fortitude saving throw (DC 13) or be blinded for 3d6 rounds.