# Fossergrim >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >longspear: 1d8 (×3) > >battleaxe: 1d8 (×3) > >handaxe: 1d6 (×3) > >longbow: 1d8 (×3) > >Melee/Ranged: +4/+5 > >Secondary: -1/+0 > >Multiattack: +2/+3 > >M/R_PA: +4/+5 > >2nd/PA: -1/+0 > >MA_PA: +2/+3 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 15; Con: 15; Int: 13; Wis: 14; Cha: 16 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Fossergrim</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Fiend Folio pg. 79</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Fey (aquatic) **Init** +3 **Senses** low-light vision; **Perception** +10 #### defense **AC** 19, 13 touch, 16 flat-footed (+6 armor, +3 Dex) **hp** 30 (5d6+15); fast healing 5 **Fort** +4, **Refl** +7, **Will** +6 **Feint** 14, **Demoralize** 17 **SR** 16 #### offense **Speed** 30 ft., swim 60 ft. **Melee** mwk longspear +5 (1d8+3/x3) or mwk battleaxe +3 (1d8+2/x3), mwk handaxe +3 (1d6+1/x3) **Ranged** mwk longbow +6 (1d8) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** true strike, waterfall dependency #### statistics **Str** 15, **Dex** 17, **Con** 16, **Int** 12, **Wis** 15, **Cha** 18 **BAB** +2, **CMB** +4, **CMD** 17, **TA** +4, **RTA** +5 **Feats** [[Improved Initiative]], [[Two-Weapon Fighting]] **Skills** Diplomacy +12, Heal +7, Knowledge (nature) +9, Perception +10, Stealth +11, Survival +7, Swim +18 **Languages** #### special abilities ### True Strike (Sp) As long as both a fossergrim and its opponent are standing in the fossergrim's river, the fossergrim gains a +20 insight bonus on attack rolls as if affected by the spell true strike. The distance between the fossergrim and target does not matter, although range increments still apply. ### Waterfall Dependency (Su) Each fossergrim is mystically bound to a large waterfall and must never stray more than 1000 feet from it. Any who do become ill and die within 4d6 hours. A fossergrim's waterfall does not radiate magic. #### ecology **Terrain** Any land **Organization** Solitary **Treasure** Standard **Advancement** 6–15 HD (Medium) Fossergrims are reclusive fey that are mystically tied towaterfalls in the same way that dryads are bound to oaktrees. A fossergrim does not bother anyone who uses itswaterfall for bathing or drinking, but it is mercilesstoward anyone who pollutes or dams the river that feedsthe waterfall. Fossergrims have been known to give assis-tance or information to those in need, as long as thosereceiving the information act politely and don’t do any-thing to harm the water.Legends are told of fossergrims that seduce young maidenswho come to bathe or wash clothing at the banks of theirrivers. This mating produces more fossergrims, who appearas normal humans until maturity, at which point they seekout a waterfall of their own.Fossergrims look like handsome and rugged humanmales with flowing white hair and beards tinged withblue. They have piercing eyes that shimmer like pools ofwater. Fossergrims wear beautiful shiningchainmail and carry weapons of finequality. They also wear attrac-tive clothing and exquisitesilver jewelry that glintsin the sunlight.Although mysticallybound to its water-fall, a fossergrimcan leave its river,but it never straysfar. The creaturecan swim up itswaterfall as easilyas it walks across solid ground. Although they do not need shelter, most fos-sergrims create comfortable and well-furnished lairs in thecaves that are found behind their waterfalls.When its waterfall freezes during the cold wintermonths, a fossergrim falls into a deep torpor inside thefrozen cascade of ice. It is still aware of its surroundings,however, and emerges from the ice to protect its riverfrom harm.Fossergrims speak Common and Sylvan.