# Fossergrim
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<div class="grid-container"><div class="MON">Fossergrim</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Fiend Folio pg. 79</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Fey (aquatic)
**Init** +3
**Senses** low-light vision; **Perception** +10
#### defense
**AC** 19, 13 touch, 16 flat-footed (+6 armor, +3 Dex)
**hp** 33 (5d6+15); fast healing 5
**Fort** +4, **Refl** +7, **Will** +6
**Feint** 14, **Demoralize** 17
**SR** 16
#### offense
**Speed** 30 ft., swim 60 ft.
**Melee** mwk longspear +6 (1d8+3/x3) or mwk battleaxe +4 (1d8+2/x3), mwk handaxe +4 (1d6+1/x3)
**Ranged** mwk longbow +6 (1d8)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** strike true
#### statistics
**Str** 15, **Dex** 17, **Con** 16, **Int** 12, **Wis** 15, **Cha** 18
**BAB** +2, **CMB** +4, **CMD** 17, **TA** +4, **RTA** +5
**Feats** [[Improved Initiative]], [[Two-Weapon Fighting]], [[Weapon Finesse]]
**Skills** Diplomacy +12, Heal +7, Knowledge (nature) +9, Perception +10, Stealth +11, Survival +7, Swim +18
**Languages** Aquan, Sylvan
**SQ** waterfall dependency
#### special abilities
### Strike True (Su)
As long as both a fossergrim and its opponent are standing in the fossergrim's river, the fossergrim gains a +2 insight bonus on attack rolls, and is not affected by the miss chance that applies to attackers trying to strike a concealed target.
### Waterfall Dependency (Su)
Each fossergrim is mystically bound to a large waterfall and must never stray more than 1000 feet from it. Any who do become ill and die within 4d6 hours.
#### ecology
**Terrain** Any land
**Organization** Solitary
**Treasure** Standard
**Advancement** 6–15 HD (Medium)
Fossergrims are reclusive fey that are mystically tied to waterfalls in the same way that dryads are bound to oak trees. A fossergrim does not bother anyone who uses its waterfall for bathing or drinking, but it is merciless toward anyone who pollutes or dams the river that feeds the waterfall. Fossergrims have been known to give assistance or information to those in need, as long as those receiving the information act politely and don’t do anything to harm the water.
Legends are told of fossergrims that seduce young maidens who come to bathe or wash clothing at the banks of their rivers. This mating produces more fossergrims, who appear as normal humans until maturity, at which point they seek out a waterfall of their own. Fossergrims look like handsome and rugged human males with flowing white hair and beards tinged with blue. They have piercing eyes that shimmer like pools of water. Fossergrims wear beautiful shining chainmail and carry weapons of fine quality. They also wear attractive clothing and exquisite silver jewelry that glints in the sunlight.
Although mystically bound to its waterfall, a fossergrim can leave its river, but it never strays far. The creature can swim up its waterfall as easily as it walks across solid ground. Although they do not need shelter, most fossergrims create comfortable and well-furnished lairs in the caves that are found behind their waterfalls. When its waterfall freezes during the cold winter months, a fossergrim falls into a deep torpor inside the frozen cascade of ice. It is still aware of its surroundings, however, and emerges from the ice to protect its river from harm.
### Combat
A fossergrim prefers to fight from within the cascading sheet of its waterfall (providing at concealment) and attack with its longspear or longbow. If attacked while caught away from its waterfall, a fossergrim retreats to it as quickly as possible.
A fossergrim can be summoned using a summon nature’s ally V spell.