# Formian Observer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d4 (×2) > >Melee/Ranged: +10/+11 > >Secondary: +5/+6 > >Multiattack: +8/+9 > >M/R_PA: +10/+11 > >2nd/PA: +5/+6 > >MA_PA: +8/+9 > >Itterative: 2 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 15; Dex: 16; Con: 16; Int: 18; Wis: 18; Cha: 17 > > xFeat:: 2/5 (3) > > xClasSkil:: Appraise, Climb, Craft, Diplomacy, Intimidate, Knowledge (nobility), Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Formian Observer</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider (lawful) **Init** +2 **Senses** all-around vision; **Perception** +18 #### defense **AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural) **hp** 63 (9d10+18) **Fort** +5, **Refl** +8, **Will** +10 **Feint** 28, **Demoralize** 23 **SR** 22 #### offense **Speed** 40 ft. **Melee** sting +10 (1d4+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** evaluation, hive mind **Spell-Like Abilities** (CL 12th; Concentration +15) > **At will**— charm monster, clairaudience/clairvoyance, detect chaos, detect magic, detect thoughts, see invisibility, true seeing #### statistics **Str** 12, **Dex** 15, **Con** 14, **Int** 18, **Wis** 19, **Cha** 17 **BAB** +9, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +11 **Feats** [[Alertness]], [[Improved Initiative]] **Skills** Appraise +13, Climb +10, Craft +16 (any one), Diplomacy +12, Intimidate +12, Knowledge (nobility) +13, Perception +18, Sense Motive +18, Stealth +14, Survival +13 **Languages** #### special abilities ### Evaluation (Ex) The incredible minds of observers evaluate and break down the strengths and weaknesses of enemies in mere moments. For each full round of combat that an observer can visually see a single opponent (magical means, including clairvoyance, do not work), each formian in contact with the hive mind gains a +1 insight bonus on attack rolls against that opponent. This effect is cumulative for each round of combat and does not have a limit. The effect lasts until the observer is killed, knocked unconscious, blinded, or cannot see the target for 1 full round. This bonus begins again as soon as the observer sees them again, starting at +1 per round. The bonus does not improve if multiple observers are watching the same target. Other formians can process the information from any number of observers watching multiple targets. ### Hive Mind (Ex) All formians within 50 miles of queen are in constant communication. If one is aware of a particular danger they all are. If one in a group is not flat-footed none of them are. No formian in a group is considered flanked unless all of them are. ### Poison (Ex) Sting—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Dexterirt damage; cure 2 consecutive saves. The DC save is Constitution-based.