# Formian Observer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Formian Observer</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Monstrous Humanoid **Init** +6 (+10 with hive mind) **Senses** blindsense 30 ft., darkvision 60 ft., all-around vision; **Perception** +18 (+25 with hive mind) #### defense **AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural) **hp** 68 (9d10+18) **Fort** +5, **Refl** +8, **Will** +10 **Feint** 25, **Demoralize** 23 **SR** 22 **Resist** Sonic 10 #### offense **Speed** 40 ft. **Melee** sting +10 (1d4+1 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** evaluation **Spell-Like Abilities** (CL 12th, Concentration +15) > **At will**— _charm monster_, _clairaudience/clairvoyance_, _detect chaos_, _detect magic_, _detect thoughts_, _see invisibility_, _true seeing_ #### statistics **Str** 12, **Dex** 15, **Con** 14, **Int** 18, **Wis** 19, **Cha** 17 **BAB** +9, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +11 **Feats** [[Alertness]], [[Combat Casting]], [[Improved Initiative]], [[Skill Focus]] (Perception), [[Skill Focus]] (Stealth) **Skills** Appraise +13, Climb +13, Craft +16 (any one), Diplomacy +12, Intimidate +15, Knowledge (nobility) +13, Perception +21 (+25 with hive mind), Sense Motive +15, Stealth +17, Survival +16 **Languages** Aklo, Draconic, Common, Undercommon; telepathy 240 ft. **SQ** formian traits #### special abilities ### Evaluation (Ex) The incredible minds of observers evaluate and break down the strengths and weaknesses of enemies in mere moments. As a full round action, an observer can study a single creature it can see with its own vision (magical means, including clairvoyance, do not work). For each full round of combat that an observer evaluates his target, each formian in contact with the hive mind gains a cumulative +1 insight bonus on attack rolls against that opponent. The effect lasts until the observer continues to use a full round action to maintain the evolution, and can maintain visual contact with the target creature. If visual contact is broken, or the observer is slain, stunned, knocked unconscious or otherwise unable to maintain the evalution, the effect is ended, and the observer must restart the process. A single observer can only evaluate one creature at a time, but formians can process the information from any number of observers watching multiple targets. ### Poison (Ex) Sting—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based. #### Ecology **Terrain:** Any land and underground **Organization:** Team (2–4) or platoon (2–4 plus 7–18 workers and 6–11 warriors) **Challenge Rating:** 11 **Treasure:** none **Advancement:** 10–13 HD (Medium-size); 13–27 HD (Large) An observer is weaker than a taskmaster. It has two sets of eyes—one large set on the front of its head and another smaller set on the sides of its head granting it all-around vision. Its antennae are larger than those of other subraces, and its arms end in small, delicate hands used for manipulation, not combat. Like taskmasters, observers lack mouths and communicate only through telepathy. ### Combat Observers do their best to avoid getting into melee. They remain in the background so that they can deduce the behavior and tactics of the intruders for the benefit of the other formians to exploit. In addition to using their evaluation ability, observers try to determine how many and what kind of magic the intruders might possess. Observers can be summoned using a _summon monster IX_ spell.