# Formian Armadon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >sting: 1d6 (×2)
> >Melee/Ranged: +13/+8
> >Secondary: +8/+3
> >Multiattack: +11/+6
> >M/R_PA: +13/+8
> >2nd/PA: +8/+3
> >MA_PA: +11/+6
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 20; Dex: 15; Con: 18; Int: 14; Wis: 15; Cha: 14
> > xFeat:: 3/4 (1)
> > xClasSkil:: Acrobatics, Climb, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Formian Armadon</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Outsider (lawful)
**Init** +1
**Perception** +12
#### defense
**AC** 25, 10 touch, 24 flat-footed (+1 Dex, +15 natural, –1 size)
**hp** 72 (8d10+32)
**Fort** +6, **Refl** +7, **Will** +7
**Feint** 22, **Demoralize** 19
**SR** 19
**Immune** acid
#### offense
**Speed** 40 ft.
**Melee** bite +13 (1d8+6/17-20/x3), 2 claws +13 (1d8+6), sting +11 (1d8+3)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** acid spray, augmented critical, hive mind
#### statistics
**Str** 22, **Dex** 13, **Con** 19, **Int** 10, **Wis** 12, **Cha** 11
**BAB** +8, **CMB** +15, **CMD** 26, **TA** +13, **RTA** +8
**Feats** [[Improved Critical]] (bite), [[Improved Initiative]], [[Multiattack]]
**Skills** Acrobatics +9 (+4 when jumping), Climb +14, Perception +12, Sense Motive +12, Stealth +10, Survival +9
**Languages**
#### special abilities
### Acid Spray (Ex)
An armadon can vent acidic vapor in a 20-foot burst. Creatures in the area take 3d8 points of damage, a successful DC 17 reflex save halves this damage. When a armadon uses this ability, it must wait 1d4 rounds before using it again.
### Augmented Critical (Ex)
An armadon's bite attack threatens a critical hit on a 17-20 and deals ×3 damage on a successful critical hit.
### Hive Mind (Ex)
All formians within 5 miles of queen are in constant communication. If one is aware of a particular danger they all are. If one in a group is not flat-footed none of them are. No formian in a group is considered flanked unless all of them are.
### Poison (Ex)
Sting—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.