# Formian Armadon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >sting: 1d6 (×2) > >Melee/Ranged: +13/+8 > >Secondary: +8/+3 > >Multiattack: +11/+6 > >M/R_PA: +13/+8 > >2nd/PA: +8/+3 > >MA_PA: +11/+6 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 20; Dex: 15; Con: 18; Int: 14; Wis: 15; Cha: 14 > > xFeat:: 3/4 (1) > > xClasSkil:: Acrobatics, Climb, Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Formian Armadon</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Large Outsider (lawful) **Init** +1 **Perception** +12 #### defense **AC** 25, 10 touch, 24 flat-footed (+1 Dex, +15 natural, –1 size) **hp** 72 (8d10+32) **Fort** +6, **Refl** +7, **Will** +7 **Feint** 22, **Demoralize** 19 **SR** 19 **Immune** acid #### offense **Speed** 40 ft. **Melee** bite +13 (1d8+6/17-20/x3), 2 claws +13 (1d8+6), sting +11 (1d8+3) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** acid spray, augmented critical, hive mind #### statistics **Str** 22, **Dex** 13, **Con** 19, **Int** 10, **Wis** 12, **Cha** 11 **BAB** +8, **CMB** +15, **CMD** 26, **TA** +13, **RTA** +8 **Feats** [[Improved Critical]] (bite), [[Improved Initiative]], [[Multiattack]] **Skills** Acrobatics +9 (+4 when jumping), Climb +14, Perception +12, Sense Motive +12, Stealth +10, Survival +9 **Languages** #### special abilities ### Acid Spray (Ex) An armadon can vent acidic vapor in a 20-foot burst. Creatures in the area take 3d8 points of damage, a successful DC 17 reflex save halves this damage. When a armadon uses this ability, it must wait 1d4 rounds before using it again. ### Augmented Critical (Ex) An armadon's bite attack threatens a critical hit on a 17-20 and deals ×3 damage on a successful critical hit. ### Hive Mind (Ex) All formians within 5 miles of queen are in constant communication. If one is aware of a particular danger they all are. If one in a group is not flat-footed none of them are. No formian in a group is considered flanked unless all of them are. ### Poison (Ex) Sting—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.