# Formian Armadon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
<div class="grid-container"><div class="MON">Formian Armadon</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Monstrous Humanoid
**Init** +5 (+9 with hive mind)
**Senses** blindsense 30 ft., darkvision 60 ft.; **Perception** +12 (+16 with hive mind)
#### defense
**AC** 25, 10 touch, 24 flat-footed (+1 Dex, +15 natural, -1 size)
**hp** 76 (8d10+32)
**Fort** +6, **Refl** +7, **Will** +7
**Feint** 19, **Demoralize** 19
**SR** 19
**Resist** sonic 10
**Immune** acid
#### offense
**Speed** 40 ft.
**Melee** bite +13 (2d6+6/17-20/x3), 2 claws +13 (1d8+6), sting +11 (1d8+3 plus poison)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** acid spray
#### statistics
**Str** 22, **Dex** 13, **Con** 19, **Int** 10, **Wis** 12, **Cha** 11
**BAB** +8, **CMB** +15, **CMD** 26, **TA** +13, **RTA** +8
**Feats** [[Improved Critical]] (bite), [[Improved Initiative]], [[Multiattack]], [[Power Attack]]
**Skills** Acrobatics +9, Climb +17, Perception +12 (+16 with hive mind), Sense Motive +9, Stealth +10, Survival +12
**Languages** Common, telepathy 60 ft.
**SQ** augmented critical, formian traits
#### special abilities
### Acid Spray (Ex)
An armadon can vent acidic vapor in a 20-foot burst. Creatures in the area take 3d8 points of acid damage, a successful DC 18 reflex save halves this damage. When a armadon uses this ability, it must wait 1d4 rounds before using it again. The save DC is Constitution-based.
### Augmented Critical (Ex)
An armadon's bite attack threatens a critical hit on a 17-20 and deals ×3 damage on a successful critical hit.
### Poison (Ex)
Sting—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.
#### Ecology
**Terrain:** warm or temperate land or underground
Organization: Solitary, team (2–4), or troop (6–11)
**Treasure:** none
**Advancement:** 9–12 HD (Large); 12–24 (Huge)
Armadons are shock troops that lead the charge into battle and tear apart anything that gets in their way. They are utterly merciless and are sent into the most dangerous situations.
Bulky and well armored, armadons look more like giant fleas than their antlike formian kin. Their mandibles are huge, and they have elongated arms that end in powerful claws.