# Forlorn Husk >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +6/+5 > >Secondary: +1/+0 > >Multiattack: +4/+3 > >M/R_PA: +6/+5 > >2nd/PA: +1/+0 > >MA_PA: +4/+3 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 15; Dex: 14; Con: 11; Int: 11; Wis: 12; Cha: 11 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Forlorn Husk</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Undead **Init** +3 **Senses** darkvision 60 ft., low-light vision; **Perception** +9 #### defense **AC** 17, 13 touch, 14 flat-footed (+3 Dex, +4 natural) **hp** 12 (3d8); fast healing 2 **Fort** +1, **Refl** +4, **Will** +4 **Feint** 19, **Demoralize** 14 **DR** 5/magic #### offense **Speed** 30 ft., climb 20 ft. **Melee** 2 claws +6 (1d4+4 plus grab), bite +6 (1d4+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** create spawn, drawn to water, water drain #### statistics **Str** 18, **Dex** 17, **Con** —, **Int** 11, **Wis** 13, **Cha** 10 **BAB** +2, **CMB** +6, **CMD** 19, **TA** +6, **RTA** +5 **Feats** [[Alertness]], [[Multiattack]] **Skills** Knowledge (nobility) +3, Perception +9, Sense Motive +9, Stealth +9 **Languages** #### special abilities ### Create Spawn (Su) A humanoid or monstrous humanoid slain by the dessication damage caused by a forlorn husk's water drain attack rises as a forlorn husk 1d2 days later. ### Drawn to Water (Ex) If presented with a source of liquid water, a forlorn husk must succeed at a DC 15 Will save or be compelled to drink the water (disengaing from any creature its currently in combat with). If presented with multiple sources of liquid water, it will move towards the closest source. If two sources are of similar distance, it will move towards the larger. A forlorn husk can be drawn to holy water, but it gains a +4 bonus to its Will save to resist its allure. A forlorn husk can consume up to one gallon of water as a full-round action, or half that as a standard action. Attacking a forlorn husk breaks the effect of this compulsion for one round. ### Water Drain (Ex) When a fornlorn husk makes a successful grapple check against a living creature, it deals 2d6 points of dessecation damage. When a fornlorn husk damages a living creature with this attack, it gains 5 temporary hit points, which last for up to one hour.