# Force of Nature
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d8 (×2)
> >bite: 2d6 (×2)
> >wings: 1d8 (×2)
> >slapMelee/Ranged: +14/+6
> >Secondary: +9/+1
> >Multiattack: +12/+4
> >M/R_PA: +14/+6
> >2nd/PA: +9/+1
> >MA_PA: +12/+4
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 26; Dex: 18; Con: 23; Int: 21; Wis: 21; Cha: 23
> > xFeat:: 7/8 (1)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Force of Nature</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Dragon #304</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Fey
**Init** +4
**Senses** blindsight 150 ft., low-light vision; **Perception** +26
#### defense
**AC** 27, 8 touch, 27 flat-footed (+19 natural, -2 size)
**hp** 128 (16d6+80)
**Fort** +10, **Refl** +10, **Will** +13
**Feint** 36, **Demoralize** 29
**DR** 10/cold iron; **SR** 25
#### offense
**Speed** 60 ft., fly 120 ft. (average)
**Melee** 2 claws +15 (1d8+4), bite +14 (1d8+8), 2 wings +9 (1d8+4), tail slap +9 (1d8+4)
**Space** 15 ft., **Reach** 20 ft.
**Special Attacks** confusing breath
**Spell-Like Abilities** (CL 16th; Concentration +21)
> **1/day**— dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle (DC 16), greater dispelling
Druid Spells Prepared (CL 10th, Concentration +13)
> 0 (at-will)— 0
> 1st — 1
> 2nd — 2
> 3rd — 3
> 4th — 4
> 5th — 5
#### statistics
**Str** 27, **Dex** 10, **Con** 21, **Int** 16, **Wis** 17, **Cha** 20
**BAB** +8, **CMB** +18, **CMD** 28, **TA** +14, **RTA** +6
**Feats** [[Alertness]], [[Flyby Attack]], [[Hover]], [[Improved Initiative]], [[Weapon Focus]] (bite), [[Weapon Focus]] (claw), [[Wingover]]
**Skills** Diplomacy +24, Fly +15, Intimidate +21, Knowledge (geography) +22, Knowledge (nature) +22, Perception +26, Sense Motive +26, Stealth +15, Survival +19
**Languages**
#### special abilities
### Confusing Breath (Su)
As a standard action, every 1d4 rounds, a force of nature can unleash a 50 foot cone of confusion. Creature in the area must succeed at a DC 23 Will save or be confused for 10 rounds.