# Force of Nature >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >wings: 1d8 (×2) > >slapMelee/Ranged: +14/+6 > >Secondary: +9/+1 > >Multiattack: +12/+4 > >M/R_PA: +14/+6 > >2nd/PA: +9/+1 > >MA_PA: +12/+4 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 26; Dex: 18; Con: 23; Int: 21; Wis: 21; Cha: 23 > > xFeat:: 7/8 (1) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Force of Nature</div> <div class="CR">CR 14 (38,400 XP)</div> <div class="SOU">Dragon #304</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Fey **Init** +4 **Senses** blindsight 150 ft., low-light vision; **Perception** +26 #### defense **AC** 27, 8 touch, 27 flat-footed (+19 natural, -2 size) **hp** 128 (16d6+80) **Fort** +10, **Refl** +10, **Will** +13 **Feint** 36, **Demoralize** 29 **DR** 10/cold iron; **SR** 25 #### offense **Speed** 60 ft., fly 120 ft. (average) **Melee** 2 claws +15 (1d8+4), bite +14 (1d8+8), 2 wings +9 (1d8+4), tail slap +9 (1d8+4) **Space** 15 ft., **Reach** 20 ft. **Special Attacks** confusing breath **Spell-Like Abilities** (CL 16th; Concentration +21) > **1/day**— dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle (DC 16), greater dispelling Druid Spells Prepared (CL 10th, Concentration +13) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — 3 > 4th — 4 > 5th — 5 #### statistics **Str** 27, **Dex** 10, **Con** 21, **Int** 16, **Wis** 17, **Cha** 20 **BAB** +8, **CMB** +18, **CMD** 28, **TA** +14, **RTA** +6 **Feats** [[Alertness]], [[Flyby Attack]], [[Hover]], [[Improved Initiative]], [[Weapon Focus]] (bite), [[Weapon Focus]] (claw), [[Wingover]] **Skills** Diplomacy +24, Fly +15, Intimidate +21, Knowledge (geography) +22, Knowledge (nature) +22, Perception +26, Sense Motive +26, Stealth +15, Survival +19 **Languages** #### special abilities ### Confusing Breath (Su) As a standard action, every 1d4 rounds, a force of nature can unleash a 50 foot cone of confusion. Creature in the area must succeed at a DC 23 Will save or be confused for 10 rounds.