# Flameskull >[!rimg]+ > ![[Placeholder2.png]] *A human skull wreathed in evil green flame hovers in the air. Emerald gleams of malice dance in its eye sockets* <div class="grid-container"><div class="MON">Flameskull</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Lost Empires of Faerûn pg. 171</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Tiny Undead **Init** +8 **Senses** darkvision 60 ft.; **Perception** +10 #### defense **AC** 19, 16 touch, 15 flat-footed (+4 Dex, +3 natural, +2 size) **hp** 26 (4d8+8); fast healing 2 **Fort** +3, **Refl** +5, **Will** +5 **Feint** 20, **Demoralize** 15 **DR** 5/bludgeoning; **SR** 15 **Immune** cold, electricity, fire, undead traits #### offense **Speed** fly 50 ft. (good) **Melee** bite +1 (1d3-4) **Ranged** 2 fire rays +8 touch (1d8 fire) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** fire ray, rejuvenation **Spell-Like Abilities** (CL 4th, Concentration +6) > **At will**— _detect magic_, _mage hand_, _ray of frost_ > **3/day**— _blur_, _magic missile_, _ray of exhaustion_ > **1/day**— _fireball_, _mirror image_ #### statistics **Str** 3, **Dex** 18, **Con** —, **Int** 11, **Wis** 12, **Cha** 14 **BAB** +3, **CMB** +5, **CMD** 11, **TA** +1, **RTA** +9 **Feats** [[Alertness]], [[Improved Initiative]] **Skills** Fly +19, Perception +10, Sense Motive +10, Stealth +15 **Languages** Common, Draconic, Infernal #### special abilities ### Fire Ray (Su) A flame skull can fire beams of fire to damage foes. These rays have a maximum range of 20 feet. ### Rejuvenation (Su) It is difficult to destroy a flameskull through simple combat. A destroyed flameskull rejuvenates at its full normal hit points in 1 hour. To prevent rejuvenation, the remains must be sprinkled with a vial of holy water, or subjected to a _dispel magic_, _dispel evil_, or _remove curse_ spell. The flameskull's caster level is 14th for the purpose of a dispel check. #### tactics Flameskulls go to great lengths to stay out of sword’s reach and tend to attack intruders with their fire rays and spells from a safe elevation. If need be, however, they can be fearless combatants, since they know that they are likely to rejuvenate in a few days even if smashed to bits. #### ecology **Terrain** Any **Organization** Solitary or company (3–12) **Treasure** None **Advancement** 5–8 HD (Tiny) Flameskulls are undead guardians created from the fresh skulls of humanoid spellcasters. Deathless, intelligent, and vigilant, these creatures are often found guarding hidden hoards and secret chambers centuries after the clerics or wizards who created them have died. A flameskull resembles a human skull, complete with jawbone, surrounded by eerie green flames. Its fiery aura illuminates an area as well as a torch does, but the flameskull can voluntarily reduce its radiance to a barely visible, pale green flicker when it wishes to do so. Sometimes strange, sinister runes are etched into its bony surface. A flameskull can be created from the corpse of a humanoid spellcaster by means of a create undead spell (caster level 14th).