# Flame Snake, Minor
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<div class="grid-container"><div class="MON">Minor Flame Snake</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Fiend Folio pg. 75</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Magical Beast (fire)
**Init** +3
**Senses** darkvision 60 ft., low-light vision, scent; **Perception** +2
#### defense
**AC** 16, 14 touch, 13 flat-footed (+3 Dex, +2 natural, +1 size)
**hp** 6 (1d10)
**Fort** +2, **Refl** +5, **Will** +0
**Feint** 11, **Demoralize** 11
**Immune** fire
**Weakness** vulnerable to cold
#### offense
**Speed** 30 ft., climb 10 ft.
**Melee** bite +3 (1d4+1 plus 1d6 fire and fiery poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** fiery poison, heat (1d6)
**Spell-Like Abilities** (CL 3th, Concentration +3)
> **1/day—** _burning hands_ (DC 11)
#### statistics
**Str** 12, **Dex** 16, **Con** 10, **Int** 7, **Wis** 11, **Cha** 11
**BAB** +1, **CMB** +1, **CMD** 14, **TA** +3, **RTA** +5
**Feats** [[Alertness]]
**Skills** Climb +13, Perception +2
**Languages** Ignan (cannot speak)
#### special abilities
### Fiery Poison (Ex)
A minor flame snake's poison burns its victim from the inside as it courses through the opponent's body. Each round the poison remains in a victim's bloodstream (6 rounds), it deals 1 point of fire damage. This damage applies even if the victim has successfully saved against the poison, or is no longer taking ability damage from the poison. Immunity to poison does not negate this effect, though neutrilize poison and similar effects do.
Bite—Injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d8 fire damage; cure 2 consecutive saves. The DC save is Constitution-based.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or clutch (3–6)
**Treasure** 50% coins, 50% goods
**Advancement** 2–3 HD (Small)
Brutish creatures of scales and fire, flame snakes are often coerced or bribed into serving as guards for royal families. Mercenaries to the core, even the smallest of these snakes
make effective “watchdogs.” In the wild, they prefer to lair in volcanoes (dormant or active) or near hot springs or steam vents.
All flame snakes—minor, lesser, and greater—are adorned in a mix of red and orange scales. Down the serpents’ backs run an intricate series of black scales that form a repeating pattern of ankhs. Their dull eyes never seem to blink, and, like many reptiles, they spend long periods of time coiled up and drowsing in the warmth of their lairs.
### Combat
Flame snakes prefer to bite their opponents and then allow their venom to run its course. The smaller, less intelligent flame snakes repeat this tactic until their opponents are brought down; the more intelligent varieties have other abilities at their disposal. The flame snake’s fiery venom is one of its most feared weapons. The fierce, burning agony the toxin causes sometimes drops would be intruders even after they have attempted to flee from the burning creatures.
Minor flame snake tries to begin battle with its burning hands ability. It then rushes into combat and uses its bite liberally. Minor flame snakes, while not brilliant by any stretch, know that their venom is particularly toxic and often engage in hit-and-run tactics against larger groups or foes that obviously outmatch them.