# Flame Snake, Greater
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<div class="grid-container"><div class="MON">Greater Flame Snake</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Fiend Folio pg. 73</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Magical Beast (fire)
**Init** +7
**Senses** darkvision 60 ft., low-light vision, scent; **Perception** +6
**Aura** fire (15 ft., 1d6 fire)
#### defense
**AC** 29, 11 touch, 26 flat-footed (+3 Dex, +18 natural, -2 size)
**hp** 178 (17d10+85); fast healing 5
**Fort** +15, **Refl** +13, **Will** +9
**Feint** 29, **Demoralize** 29
**Defensive Abilities** uncanny dodge
**DR** 15/magic; **SR** 27
**Immune** fire
**Weakness** vulnerable to cold
#### offense
**Speed** 60 ft., climb 50 ft.
**Melee** bite +24 (2d6+8 plus 2d6 fire and 2d6 negative energy and grab and fiery poison), slam +24 (crush 1d8+8 plus 2d6 fire and 2d6 negative energy), tail spike +23 (2d6+8 plus 2d6 fire and 2d6 negative energy)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** constrict (4d6+12 plus 2d6 fire and 2d6 negative energy), death throes, fiery poison, heat (2d6 fire and 2d6 negative energy), swallow whole (2d6+12 bludgeoning plus 2d6 fire and 2d6 negative energy, AC 19, 17 hp)
**Spell-Like Abilities** (CL 16th, Concentration +19)
> **3/day**— maximized _fireball_, _fire shield_(warm shield only)
> **1/day**— _burning hands_, _firestorm_, _flame strike_
#### statistics
**Str** 27, **Dex** 17, **Con** 20, **Int** 11, **Wis** 14, **Cha** 16
**BAB** +17, **CMB** +22, **CMD** 35, **TA** +23, **RTA** +18
**Feats** [[Alertness]], [[Cleave]], [[Combat Reflexes]], [[Improved Initiative]], [[Iron Will]], [[Maximize Spell-Like Ability]] (fireball), [[Power Attack]], [[Weapon Focus]] (bite), [[Weapon Focus]] (slam)
**Skills** Climb +36, Perception +6, Stealth +19
**Languages** Ignan, Infernal
**SQ** fell heat
#### special abilities
### Death Throes (Ex)
A greater flame snake explodes when it dies. All creatures within 120 feet of the golem take 30 points of damage, half of which is fire, half is negative energy. A successful DC 23 Reflex halves the damage. The save DC is Constitution-based.
### Fell Heat (Ex)
A greater flame snake's heat does negative energy damage in addition to fire damage. This negative energy does not affect undead.
### Fiery Poison (Ex)
A lesser flame snake's poison burns its victim from the inside as it courses through the opponent's body. Each round the poison remains in a victim's bloodstream (6 rounds), it deals 4 points of fire damage. This damage applies even if the victim has successfully saved against the poison, or is no longer taking ability damage from the poison. Immunity to poison does not negate this effect, though _neutralize poison_ and similar effects do.
Bite—Injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d2 Strength damage and 1d8 fire damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Uncanny Dodge (Ex)
This ability functions as the rogue class feature of the same name.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or clutch (3–6)
**Treasure** Standard
**Advancement** 18–24 HD (Huge); 25–51 HD (Gargantuan)
Greater flame snakes are massive creatures that radiate evil almost as strongly as they radiate heat. Malicious and vile, they rule small clutches of flame snakes through fear and intimidation. Used by only the wealthiest rulers, greater flame snakes are typically unpredictable. In some cases, entire households have gone missing overnight when a greater flame snake decided it would like its lord’s trinkets for itself.
Greater flame snakes look like much larger versions of their lesser kin; they measure up to 30 feet long and 6 feet in diameter. Greater flame snakes also have darker scales than other flame snakes. Their mostly red scales occasionally are interspersed with one of the deepest black.
There is more to these great serpents than most suspect. Greater flame snakes claim, among themselves only, to once have been powerful fiends. Banished from the Nine Hells for a long-forgotten transgression, many strive to regain the levels of power they supposedly once had. Those who have faced a greater flame snake could give credence to these claims, since the creature’s mere presence radiates the sort of evil usually associated only with the dark denizens of Baator and the Abyss.
### Combat
Greater flame snakes use their breath weapons early and often. They are also constantly hungry and make frequent use of their swallow whole ability while waiting for their breath weapon to recharge. Against particularly challenging foes, they don’t hesitate to employ their spell-like abilities, but they know that their best tactic is to stay close to their opponents and allow their fiery aura to wear their foes down.