# Fire Bat
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >Melee/Ranged: +6/+10
> >Secondary: +1/+5
> >Multiattack: +4/+8
> >M/R_PA: +6/+10
> >2nd/PA: +1/+5
> >MA_PA: +4/+8
> >Itterative: 2
> > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 16; Con: 12; Int: 11; Wis: 11; Cha: 10
> > xFeat:: 1/3 (2)
> > xClasSkil:: Fly, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Fire Bat</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Outsider (elemental, fire)
**Init** +3
**Senses** blindsense 120 ft., blindsight 120 ft., darkvision 60 ft.; **Perception** +7
#### defense
**AC** 16, 14 touch, 13 flat-footed (+3 Dex, +2 natural, +1 size)
**hp** 24 (6d10-6); regeneration 5 (cold)
**Fort** +1, **Refl** +8, **Will** +3
**Feint** 17, **Demoralize** 14
#### offense
**Speed** 10 ft., fly 50 ft. (good)
**Melee** bite +10 (1d4-1 plus attach and burn)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** attach
#### statistics
**Str** 8, **Dex** 17, **Con** 8, **Int** 6, **Wis** 7, **Cha** 5
**BAB** +6, **CMB** +4, **CMD** 17, **TA** +6, **RTA** +10
**Feats** [[Flyby Attack]]
**Skills** Fly +18, Perception +7, Sense Motive +7, Stealth +14
**Languages**
#### special abilities
### Attach (Ex)
A fire bat that hits with its bite attack locks its powerful jaw onto the target, anchoring it in place. An attached fire bat is effectively grappling its prey. The fire bat looses its Dexterity bonus to AC, but holds on with great tenacity. A fire bat has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached fire bat can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the fire bat is removed.