# Fiendwurm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 3d6 (×2) > >Melee/Ranged: +33/+21 > >Secondary: +28/+16 > >Multiattack: +31/+19 > >M/R_PA: +26/+14 > >2nd/PA: +21/+9 > >MA_PA: +24/+12 > >Itterative: 4 > > xDmg:: Str: +13; Str2: +19; StrOH: +6; StrPA: +27; StrPA2H: +40; StrPAOH: +13 > > xDCs:: Str: 35; Dex: 23; Con: 31; Int: 20; Wis: 24; Cha: 21 > > xFeat:: 9/12 (3) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Fiendwurm</div> <div class="CR">CR 28 (4,915,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Gargantuan Magical Beast **Init** +5 **Senses** darkvision 60 ft., tremorsense 120 ft., low-light vision; **Perception** +33 #### defense **AC** 27, 7 touch, 26 flat-footed (+1 Dex, +20 natural, -4 size) **hp** 336 (24d10+216) **Fort** +23, **Refl** +15, **Will** +10 **Feint** 36, **Demoralize** 36 **Immune** acid #### offense **Speed** 60 ft., burrow 60 ft. **Melee** bite +33 (3d6+19 plus grab) **Space** 20 ft., **Reach** 10 ft. **Special Attacks** acidic hide, death rift, demonic belch, portal #### statistics **Str** 36, **Dex** 13, **Con** 29, **Int** 7, **Wis** 14, **Cha** 8 **BAB** +24, **CMB** +34, **CMD** 45, **TA** +33, **RTA** +21 **Feats** [[Alertness]], [[Cleave]], [[Dodge]], [[Great Cleave]], [[Improved Initiative]], [[Improved Overrun]], [[Mobility]], [[Power Attack]], [[Spring Attack]] **Skills** Perception +33 **Languages** #### special abilities ### Acidic Hide (Ex) A fiendwurm produces a highly caustic mucus that coats its entire body. Touching its hide deals 3d6 points of acid damage to an organic creature or object, 5d8 points of acid damage to a metallic creature or object, or 1d10 points of acid damage to a stony creature (such as an earth elemental) or object. ### Death Rift (Su) Upon its death, a fiendwurm's portal implodes. Creatures within 5 feet of the fiendwurm must succeed on a DC 31 reflext save or be drawn into the collapsing portal, transporting them into the Abyss. ### Demonic Belch (Su) Three times per day, a fiendwurm can use its connection with the Abyss to bring 1d4 demons to its aid. It expels these creatures from its mouth with a great belching sound. The demons are not under the control of the fiendwurm, and can act as they see fit. Demons brough forth in this manner cannot use their summoning ability for one hour after being called forth. Roll d% to determine the kind of demons that arrive: 01-50 jovocs, 51-75 quasits, 76-100 vrocks. These demons cannot use their summoning abilities for one hour after being snatched out of the Abyss. Once a fiendwurm uses this ability, it must wait 1d4 rounds before using it again. ### Portal (Su) Lining the lowest part of the fiendwurm's gizzard is a portal to the Abyss that is activated by the presence of a living creature. A swallowed creature must make a Reflex save (DC 31) each round to avoid falling into or being squeezed through the portal. The Abyssal side of the portal is stationary, but the other side moves with the fiendwurm. If this portal is permanently closed, the fiendwurm instantly dies but does not implode.