# Feral Yowler
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +11/+10
> >Secondary: +6/+5
> >Multiattack: +9/+8
> >M/R_PA: +9/+8
> >2nd/PA: +4/+3
> >MA_PA: +7/+6
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 17; Dex: 16; Con: 21; Int: 11; Wis: 15; Cha: 16
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Feral Yowler</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Magical Beast
**Init** +7
**Senses** darkvision 60 ft., low-light vision; **Perception** +2
#### defense
**AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural)
**hp** 91 (7d10+56); fast healing 3
**Fort** +13, **Refl** +8, **Will** +4
**Feint** 19, **Demoralize** 19
#### offense
**Speed** 50 ft.
**Melee** bite +11 (1d6+4 plus trip), 2 claws +11 (1d6+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** minor displacement, yowl of fear
#### statistics
**Str** 18, **Dex** 17, **Con** 27, **Int** 7, **Wis** 14, **Cha** 16
**BAB** +7, **CMB** +9, **CMD** 22, **TA** +11, **RTA** +10
**Feats** [[Improved Initiative]], [[Power Attack]], [[Stealthy]]
**Skills** Perception +2, Stealth +15
**Languages**
#### special abilities
### Minor Displacement (Su)
A light-bending glamer continually surrounds a feral yowler, making it hard to surmise the creature's true location. Any melee or ranged attack directed at it has a 20% miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast's position, but see invisibility has no effect.
### Yowl of Fear (Su)
Every 1d4 rounds, a feral yowler can let loose a wailing yowl that strikes fear into the hearts of any who hear it. All creatures within 60 feet of a feral yowler that can hear its yowl are affected. Each creature within the area must succeed at a DC 16 Will save or be shaken for as long as it remains within the area and for 2d4 rounds after. A creature that succeeds on the saving throw is immune to that feral yowler's yowl for 24 hours. The save DC is Charisma-based.