# Fensir
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
<div class="grid-container"><div class="MON">Fensir</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Fiend Folio pg. 69</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Large Humanoid (giant)
**Init** +1
**Senses** darkvision 60 ft., low-light vision, sense twin; **Perception** +1
#### defense
**AC** 18, 10 touch, 17 flat-footed (+2 armor, +1 Dex, +6 natural, -1 size)
**hp** 26 (4d8+8)
**Fort** +6, **Refl** +2, **Will** +2
**Feint** 14, **Demoralize** 15
**Defensive Abilities** rock catching
**Weakness** vulnerable to sunlight
#### offense
**Speed** 40 ft.
**Melee** greataxe +7 (3d6+7/x3)
**Ranged** rock +5 (1d8+7)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** rock throwing (120 ft.)
**Spell-Like Abilities** (CL 9th, Concentration +7)
> **At-will—** _transmute mud to rock_, _transmute rock to mud_
**Wizard Spells Prepared** (CL 5th, Concentration +6)
> **0 (at-will)—** _detect magic_, _ghost sound_, _ray of frost_, _read magic_
> **1st—** _color spray_, _magic missile_, _obscuring mist_, _protection from law_
> **2nd—** _bull’s strength_, _darkness_
> **3rd—** _lightning bolt_
#### statistics
**Str** 20, **Dex** 12, **Con** 15, **Int** 13, **Wis** 12, **Cha** 7
**BAB** +3, **CMB** +9, **CMD** 20, **TA** +7, **RTA** +3
**Feats** [[Brew Potion]]<sup>B</sup>, [[Point Blank Shot]], [[Precise Shot]]
**Skills** Climb +12, Perception +1, Stealth +3, Survival +8
**Languages** Giant
**SQ** dawnsense, sense killer, sense twin
#### special abilities
### Dawnsense (Ex)
Fensirs can sense automatically when the sun is about to set or rise up to 1 hour ahead of the event.
### Sense Killer (Ex)
If a fensir's twin is slain with malicious intent by another being or beings, the surviving fensir can track those individuals as if by _locate person_ with no range limit.
### Sense Twin (Ex)
A fensir knows the location and health of his other twin as if by the status spell.
### Sunlight Vulnerability (Ex)
If a fensir is caught out in sunlight, it turns into stone as if by a _flesh to stone_ spell without a saving throw. If affected by a effect that generates sunlight (such as sunbeam or sunburst), a fensir must make a Fortitude save or be turned to stone, in addition to the normal effects of the spell. If the ability offers no save, then determine the DC based on the ability or spell as appropriate.
#### ecology
**Climate/Terrain:** Any land (Ysgard)
**Organization:** Solitary, pair, family (4–6), or village (11–20 plus 35% noncombatants)
**Treasure:** Standard
**Advancement:** By character class
Among the inhabitants of the Plane of Ysgard, fensirs are commonly called trolls, despite the fact that the two kinds of creatures are completely unrelated. Fensirs are giants—albeit cultured and intelligent ones that desire only to be left alone. The two different kinds of fensirs are normal ones (males and females) and the dreaded rakkas—female fensirs that undergo a hideous transformation that turns them into gigantic brutes that rampage around the countryside.
Sunlight is anathema to fensirs; they turn to stone the moment their body is fully exposed to it. Because of this vulnerability, they are only encountered outside their sod-covered homes well after dusk.
Fensirs range in size from nearly human stature to that of a hill giant. They are unattractive beings with huge heads and enormous noses. Most fensirs have warty skin and deep black eyes that are often misaligned. Fensirs typically wear fine leather armor, vests, and big black rabbit-fur hats of varying styles.
Fensirs are not social creatures, preferring to build their villages in remote locations such as rocky sea cliffs, high mountains, and secluded swamps. The vast majority of fensir births result in fraternal twins, and the two offspring remain close. These twins have an almost psychic connection; each knows the location and status of his or her sibling at all times. The death of one causes the other to do everything in his or her power to avenge the death—even crossing into the Material Plane to seek vengeance.
Almost all fensirs have the ability to cast spells. Those that do not show any talent are exiled from the family and are forced to wander Ysgard. Fensirs are potent diviners and have the ability to brew almost any kind of magic potion. All fensirs know how to manufacture a special potion that can revert fensirs that have been turned to stone back to normal. This potion’s effect is like a stone to flesh spell, but it works only on fensirs.