# Fensir >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greataxe: 3d6 (×3) > >rockMelee/Ranged: +7/+3 > >Secondary: +2/-2 > >Multiattack: +5/+1 > >M/R_PA: +7/+3 > >2nd/PA: +2/-2 > >MA_PA: +5/+1 > >Itterative: 1 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 13; Con: 14; Int: 13; Wis: 13; Cha: 10 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Fensir</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Fiend Folio pg. 69</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Large Humanoid (giant) **Init** +1 **Senses** darkvision 60 ft., low-light vision, sense twin; **Perception** +1 #### defense **AC** 18, 10 touch, 17 flat-footed (+2 armor, +1 Dex, +6 natural, -1 size) **hp** 24 (4d8+8) **Fort** +6, **Refl** +2, **Will** +2 **Feint** 14, **Demoralize** 15 **Defensive Abilities** rock catching **Weakness** vulnerable to sunlight #### offense **Speed** 40 ft. **Melee** huge greataxe +7 [(3d6+7/x3) **Ranged** rock +4 (1d6+5) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** dawnsense, sense killer, sense twin, sunlight vulnerability Wizard Spells Prepared (CL 5th, Concentration +6) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — #### statistics **Str** 20, **Dex** 12, **Con** 15, **Int** 13, **Wis** 12, **Cha** 7 **BAB** +3, **CMB** +9, **CMD** 20, **TA** +7, **RTA** +3 **Feats** [[Point Blank Shot. Precise Shot]] **Skills** Climb +12, Perception +1, Stealth +3, Survival +8 **Languages** #### special abilities ### Dawnsense (Ex) Fensirs can sense automatically when the sun is about to set or rise up to 1 hour ahead of the event. ### Sense Killer (Ex) If a fensir's twin is slain with malicious intent by another being or beings, the surviving fensir can track those individuals as if by locate person with no range limit. ### Sense Twin (Ex) A fensir knows the location and health of his other twin as if by the status spell. ### Sunlight Vulnerability (Ex) If a fensir is caught out in sunlight, it turns into stone as if by a flesh to stone spell without a saving throw. If affected by a effect that generates sunlight (such as sunbeam or sunburst), a fensir must make a Fortitude save or be turned to stone, in addition to the normal effects of the spell. If the ability offers no save, then determine the DC based on the ability or spell as appropriate. #### ecology Among the inhabitants of the Plane of Ysgard, fensirs arecommonly called trolls, despite the fact that the twokinds of creatures are completely unrelated. Fensirs aregiants—albeit cultured and intelligent ones that desireonly to be left alone. The two different kinds of fensirs arenormal ones (males and females) and the dreaded rakkas—female fensirs that undergo a hideous transformationthat turns them into gigantic brutes that rampage aroundthe countryside.Sunlight is anathema to fensirs; they turn to stone themoment their body is fully exposed to it. Because of thisFENSIRvulnerability, they are only encountered outside their sod-covered homes well after dusk.