# Faze >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacle slamsMelee/Ranged: +4/+3 > >Secondary: -1/-2 > >Multiattack: +2/+1 > >M/R_PA: +4/+3 > >2nd/PA: -1/-2 > >MA_PA: +2/+1 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 14; Con: 16; Int: 8; Wis: 7; Cha: 7 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Faze</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Aberration **Init** +2 **Senses** darkvision 60 ft.; **Perception** -5 #### defense **AC** 16, 10 touch, 14 flat-footed (+2 Dex, +6 natural, -2 size) **hp** 45 (5d8+25) **Fort** +5, **Refl** +3, **Will** -1 **Feint** 8, **Demoralize** 10 **SR** 16 #### offense **Speed** fly 80 ft. (good) **Melee** 6 tentacle slams +4 (1d8+3 plus grab) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** mind draining aura #### statistics **Str** 16, **Dex** 14, **Con** 18, **Int** 2, **Wis** 1, **Cha** 1 **BAB** +3, **CMB** +8, **CMD** 20, **TA** +4, **RTA** +3 **Feats** [[Improved Initiative]], [[Toughness]] **Languages** #### special abilities ### Mind Draining Aura (Su) Faze emit an aura of mind-draining energy. Creatures within 50 feet of the faze must succeed on a DC 15 Will save or take 1d4 points of Intelligence drain. Creatures that fail their saves often are unaware that they are being drained. A DC 15 Wisdom check is needed to note the loss. This is a mind-affecting effect.