# Faze
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacle slamsMelee/Ranged: +4/+3
> >Secondary: -1/-2
> >Multiattack: +2/+1
> >M/R_PA: +4/+3
> >2nd/PA: -1/-2
> >MA_PA: +2/+1
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 14; Con: 16; Int: 8; Wis: 7; Cha: 7
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Faze</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Aberration
**Init** +2
**Senses** darkvision 60 ft.; **Perception** -5
#### defense
**AC** 16, 10 touch, 14 flat-footed (+2 Dex, +6 natural, -2 size)
**hp** 45 (5d8+25)
**Fort** +5, **Refl** +3, **Will** -1
**Feint** 8, **Demoralize** 10
**SR** 16
#### offense
**Speed** fly 80 ft. (good)
**Melee** 6 tentacle slams +4 (1d8+3 plus grab)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** mind draining aura
#### statistics
**Str** 16, **Dex** 14, **Con** 18, **Int** 2, **Wis** 1, **Cha** 1
**BAB** +3, **CMB** +8, **CMD** 20, **TA** +4, **RTA** +3
**Feats** [[Improved Initiative]], [[Toughness]]
**Languages**
#### special abilities
### Mind Draining Aura (Su)
Faze emit an aura of mind-draining energy. Creatures within 50 feet of the faze must succeed on a DC 15 Will save or take 1d4 points of Intelligence drain. Creatures that fail their saves often are unaware that they are being drained. A DC 15 Wisdom check is needed to note the loss. This is a mind-affecting effect.