# Eyewing >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >talons: 1d6 (×2) > >Melee/Ranged: +5/+4 > >Secondary: +0/-1 > >Multiattack: +3/+2 > >M/R_PA: +5/+4 > >2nd/PA: +0/-1 > >MA_PA: +3/+2 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 13; Con: 14; Int: 9; Wis: 12; Cha: 8 > > xFeat:: 1/2 (1) > > xClasSkil:: Fly, Perception, Sense Motive, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Eyewing</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> LE Large Outsider (evil, lawful) **Init** +2 **Perception** +7 **Aura** stench (DC 14 Fortitude, 20 ft., 1d4+2 rounds) #### defense **AC** 16, 11 touch, 14 flat-footed (+2 Dex, +5 natural, -1 size) **hp** 24 (3d10+9) **Fort** +4, **Refl** +5, **Will** +4 **Feint** 17, **Demoralize** 14 **Immune** cold #### offense **Speed** fly 60 ft. (good) **Melee** 2 talons +5 (1d6+3), tail (1d4+1) **Ranged** tear +5 (poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** stench, tears #### statistics **Str** 17, **Dex** 15, **Con** 17, **Int** 6, **Wis** 12, **Cha** 4 **BAB** +3, **CMB** +7, **CMD** 19, **TA** +5, **RTA** +4 **Feats** [[Flyby Attack]] **Languages** #### special abilities ### Stench (Ex) An eyewing's tear fluid gives off an acrid smell that forces all creatures within 20 feet of the eyewing to succeed at a Fortitude save (DC 14) or suffer a -2 penalty to attack rolls and saving throws due to the burning sensation. This effect ceases 1d4+2 rounds after leaving the eyewing's presence. ### Tears (Ex) Eyewings secret a foul-smelling toxin from their tear ducts. They can secreet this fluid as a standard action, dropping it onto a creature or square directly below them. This functions like a splash weapon. Creatures who are directly hit take 1d6 points of constitution damage, and creatures within the splash range take 1 point of constitution damage. A successful DC 14 Fortitude save negates the damage. Creatures hit with a tears direct or splash damage are also subject to the eyewing's stench for one round. This is a poison effect.'