# Eyewing
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >talons: 1d6 (×2)
> >Melee/Ranged: +5/+4
> >Secondary: +0/-1
> >Multiattack: +3/+2
> >M/R_PA: +5/+4
> >2nd/PA: +0/-1
> >MA_PA: +3/+2
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 13; Con: 14; Int: 9; Wis: 12; Cha: 8
> > xFeat:: 1/2 (1)
> > xClasSkil:: Fly, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Eyewing</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
LE Large Outsider (evil, lawful)
**Init** +2
**Perception** +7
**Aura** stench (DC 14 Fortitude, 20 ft., 1d4+2 rounds)
#### defense
**AC** 16, 11 touch, 14 flat-footed (+2 Dex, +5 natural, -1 size)
**hp** 24 (3d10+9)
**Fort** +4, **Refl** +5, **Will** +4
**Feint** 17, **Demoralize** 14
**Immune** cold
#### offense
**Speed** fly 60 ft. (good)
**Melee** 2 talons +5 (1d6+3), tail (1d4+1)
**Ranged** tear +5 (poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** stench, tears
#### statistics
**Str** 17, **Dex** 15, **Con** 17, **Int** 6, **Wis** 12, **Cha** 4
**BAB** +3, **CMB** +7, **CMD** 19, **TA** +5, **RTA** +4
**Feats** [[Flyby Attack]]
**Languages**
#### special abilities
### Stench (Ex)
An eyewing's tear fluid gives off an acrid smell that forces all creatures within 20 feet of the eyewing to succeed at a Fortitude save (DC 14) or suffer a -2 penalty to attack rolls and saving throws due to the burning sensation. This effect ceases 1d4+2 rounds after leaving the eyewing's presence.
### Tears (Ex)
Eyewings secret a foul-smelling toxin from their tear ducts. They can secreet this fluid as a standard action, dropping it onto a creature or square directly below them. This functions like a splash weapon. Creatures who are directly hit take 1d6 points of constitution damage, and creatures within the splash range take 1 point of constitution damage. A successful DC 14 Fortitude save negates the damage. Creatures hit with a tears direct or splash damage are also subject to the eyewing's stench for one round. This is a poison effect.'