# Ethergaunt, Red >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >etherbladeMelee/Ranged: +5/+5 > >Secondary: +0/+0 > >Multiattack: +3/+3 > >M/R_PA: +5/+5 > >2nd/PA: +0/+0 > >MA_PA: +3/+3 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 14; Con: 13; Int: 18; Wis: 14; Cha: 13 > > xFeat:: 1/3 (2) > > > > > > xLang:: 0/6 (6) <div class="grid-container"><div class="MON">Red Ethergaunt</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Fiend Folio pg. 66</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration **Init** +2 **Senses** blindsight 40 ft., darkvision 60 ft.; **Perception** +10 #### defense **AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural) **hp** 25 (5d8+5) **Fort** +2, **Refl** +3, **Will** +6 **Feint** 17, **Demoralize** 17 **Immune** spells #### offense **Speed** 30 ft. **Melee** etherblade +6 (1d10+3) **Ranged** etherblade +5 touch (1d6) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** enslave, material jaunt, partial immunity to spells, stupefying gaze Wizard Spells Prepared (CL 9th, Concentration +15) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — 3 > 4th — 4 > 5th — #### statistics **Str** 14, **Dex** 14, **Con** 12, **Int** 23, **Wis** 15, **Cha** 13 **BAB** +3, **CMB** +5, **CMD** 17, **TA** +5, **RTA** +5 **Feats** [[Weapon Focus]] (etherblade) **Skills** Climb +10, Escape Artist +10, Heal +7, Intimidate +9, Knowledge (arcana) +11, Perception +10, Sense Motive +7, Spellcraft +14, Stealth +10, Survival +10 **Languages** #### special abilities ### Enslave (Su) Three times per day, an ethergaunt can attempt to enslave a living creature within 30 feet. Anyone targeted by the ethergaunt must make succeed on a DC 13 Will save or have their mind enslaved, as though by a dominate monster spell. The ethergaunt's control is broken only by the death of the ethergaunt, death of the enslaved creature, by a casting of remove curse, break enchantment or greater dispel magic, or if the ethergaunt travels more than 1 mile away travels to a different plane from the affected creature. At any given time, an ethergaunt may have one slave per point of Charisma bonus. ### Material Jaunt (Su) Ethergaunts dwell on the Ethereal Plane. While in their natural state of etherealness, they can perceive but not affect creatures and objects on the Material Plane. However, an ethergaunt can transport itself from the Ethereal Plane to the Material Plane as a standard action. It can remain on the Material Plane for up to 1 round per Hit Die. At the end of this time, or when the ethergaunt chooses, it becomes ethereal again. An ethergaunt must remain on the Ethereal Plane for at least 1 hour after a material jaunt before it can use the ability again. Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. ### Partial Immunity to Spells (Su) An ethergaunt is immune to spells or spell-like abilities that allow spell resistance. This immunity only applies to arcane spells of 2nd level or lower. An ethergaunt can elect to allow a spell it is immune to affect it, making this decision requires no action. ### Stupefying Gaze (Su) 1d4 Intelligence, Wisdom and Charisma damage, 30 feet, Will DC 13 negates. The save DC is Charisma-based. An ethergaunt can open and close its vertically bisected mask as a free action, activating or suppressing this ability. #### ecology **Terrain** Any land and underground (Ethereal Plane) **Organization** Solitary or team (1–6) **Treasure** Standard **Advancement** By character class By far the most frequently encountered caste of ether-gaunts, reds serve the race as scouts, trackers, and low-level diplomats (particularly when diplomacy infact means exterminating natives to send apolitical message). Though they hold an arro-gant opinion of their own importance in relationto the current residents of the Material Plane,reds fully understand their role as the rank-and-file of the ether legions. The fact that ether-gaunt grunts generally are more brilliantthan the brightest human mages revealsmuch regarding khen-zai perspective.Slightly shorter andbulkier than their supe-riors, red ethergaunts sport acrimson faceplate that marksthem as creatures who have yet topurge the fires of passion from their rationalminds. Accordingly, many of the more power-ful reds view the struggle against the Mater-ial Plane races as a battle of the culturedagainst ravenous barbarians.