# Ethergaunt, Black
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >etherbladeMelee/Ranged: +13/+16
> >Secondary: +8/+11
> >Multiattack: +11/+14
> >M/R_PA: +13/+16
> >2nd/PA: +8/+11
> >MA_PA: +11/+14
> >Itterative: 3
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 19; Dex: 22; Con: 20; Int: 28; Wis: 20; Cha: 20
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/10 (10)
<div class="grid-container"><div class="MON">Black Ethergaunt</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Fiend Folio pg. 65</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Aberration
**Init** +8
**Senses** blindsight 40 ft., darkvision 60 ft.; **Perception** +21
#### defense
**AC** 29, 14 touch, 25 flat-footed (+4 Dex, +15 natural)
**hp** 96 (16d8+32)
**Fort** +7, **Refl** +9, **Will** +12
**Feint** 28, **Demoralize** 28
**Immune** spells
#### offense
**Speed** 30 ft.
**Melee** etherblade +13 (1d10+1)
**Ranged** etherblade +16 touch (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** enslave, material jaunt, partial immunity to spells, stupefying gaze
Wizard Spells Prepared (CL 17th, Concentration +27)
> 0 (at-will)— 0
> 1st — 1
> 2nd — 2
> 3rd — 3
> 4th — 4
> 5th — 5
> 6th — 6
> 7th — 7
> 8th — 8
> 9th —
#### statistics
**Str** 12, **Dex** 18, **Con** 14, **Int** 31, **Wis** 15, **Cha** 15
**BAB** +12, **CMB** +13, **CMD** 27, **TA** +13, **RTA** +16
**Feats** [[Combat Casting]], [[Empower Spell]], [[Extend Spell]], [[Heighten Spell]], [[Quicken Spell]], [[Spell Penetration]]
**Skills** Acrobatics +23, Climb +20, Diplomacy +18, Escape Artist +23, Heal +18, Intimidate +21, Knowledge (arcana) +26, Knowledge (geography) +26, Knowledge (history) +26, Knowledge (local) +26, Perception +21, Sense Motive +18, Spellcraft +29, Stealth +23
**Languages**
#### special abilities
### Enslave (Su)
Three times per day, an ethergaunt can attempt to enslave a living creature within 30 feet. Anyone targeted by the ethergaunt must make succeed on a DC 20 Will save or have their mind enslaved, as though by a dominate monster spell. The ethergaunt's control is broken only by the death of the ethergaunt, death of the enslaved creature, by a casting of remove curse, break enchantment or greater dispel magic, or if the ethergaunt travels more than 1 mile away travels to a different plane from the affected creature. At any given time, an ethergaunt may have one slave per point of Charisma bonus.
### Material Jaunt (Su)
Ethergaunts dwell on the Ethereal Plane. While in their natural state of etherealness, they can perceive but not affect creatures and objects on the Material Plane. However, an ethergaunt can transport itself from the Ethereal Plane to the Material Plane as a standard action. It can remain on the Material Plane for up to 1 round per Hit Die. At the end of this time, or when the ethergaunt chooses, it becomes ethereal again. An ethergaunt must remain on the Ethereal Plane for at least 1 hour after a material jaunt before it can use the ability again. Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic.
### Partial Immunity to Spells (Su)
An ethergaunt is immune to spells or spell-like abilities that allow spell resistance. This immunity only applies to arcane spells of 6th level or lower. An ethergaunt can elect to allow a spell it is immune to affect it, making this decision requires no action.
### Stupefying Gaze (Su)
1d4 Intelligence, Wisdom and Charisma damage, 30 feet, Will DC 20 negates. The save DC is Charisma-based. An ethergaunt can open and close its vertically bisected mask as a free action, activating or suppressing this ability.
#### ecology
**Terrain** Any land and underground (Ethereal Plane)
**Organization** Solitary or council (1 black, 5 whites, and 12 reds)
**Treasure** Double
**Advancement** By character class
Black ethergaunts stand at the pin-nacle of khen-zai society. Honored asnear-divine philosopher-scientists,the black caste is credited withadvancing ethergauntsociety to its presentstate of perfection. Nolesser khen-zai ques-tions the will ofa black ether-gaunt, for todo so is toquestionthe pro-gress of theentire race.By far the thin-nest and most emaci-ated of the ethergaunts,blacks lack the physicalpower of their underlings—a deficiency balanced by abrain that allows them tooutthink even the mostintelligent opponent. Theirblack faceplates represent acomplete void of emotion—the khen-zai believe thatthe blacks have ridthemselves of allemotion, thus al-lowing them to commandthe race without being clouded by weaknesses such asregret, compassion, and mercy. Despite pretensions to thecontrary, however, most black ethergaunts possess anabundance of selfish emotions such as greed, ambition,and hubris.