# Ether Scarab
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d3 (×2)
> >Melee/Ranged: +2/+5
> >Secondary: -3/+0
> >Multiattack: +0/+3
> >M/R_PA: +2/+5
> >2nd/PA: -3/+0
> >MA_PA: +0/+3
> >Itterative: 1
> > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0
> > xDCs:: Str: 9; Dex: 12; Con: 10; Int: 5; Wis: 9; Cha: 7
> > xFeat:: 1/1 (0)
> > xClasSkil:: Perception
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ether Scarab</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Tiny Outsider
**Init** +6
**Perception** +3
#### defense
**AC** 14, 14 touch, 12 flat-footed (+2 Dex, +2 size)
**hp** 5 (1d10)
**Fort** +0, **Refl** +4, **Will** +1
**Feint** 10, **Demoralize** 10
#### offense
**Speed** 10 ft.
**Melee** bite +2 (1d3-1)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** death throes, planar rip, wounding
#### statistics
**Str** 8, **Dex** 15, **Con** 10, **Int** 1, **Wis** 9, **Cha** 4
**BAB** +1, **CMB** -2, **CMD** 10, **TA** +2, **RTA** +5
**Feats** [[Improved Initiative]]
**Skills** Perception +3
**Languages**
#### special abilities
### Death Throes (Ex)
An ether scarab that dies on the Material Plane explodes. This does not deal damage, but does cause a planar rip between the Material Plane and the Ethereal Plane. This hole in the planar fabric lasts 1d4+1 rounds.
### Planar Rip (Su)
By ripping at the planar fabric with its mandibles, an ether scarab can create a two-way portal between its own plane and another (usually the Material). This hole between the planes appears tiny, but it can accommodate any Large or smaller creature traveling in either direction. A planar rip closes in 1d4+1 rounds.
### Wounding (Ex)
A wound resulting from an ethereal scarab bite attack bleeds for an additional 1 point of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss. The bleeding can be stopped only by a successful Heal check (DC 10) or the application of a cure spell or some other healing magic.