# Equiceph
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Equiceph</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Miniatures Handbook pg. 61</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Monstrous Humanoid
**Init** +0
**Senses** darkvision 60 ft., low-light vision; **Perception** +8
#### defense
**AC** 20, 9 touch, 20 flat-footed (+6 armor, +5 natural, -1 size)
**hp** 26 (4d10+4)
**Fort** +2, **Refl** +4, **Will** +7
**Feint** 15, **Demoralize** 15
#### offense
**Speed** 40 ft. (30 ft. in armor)
**Melee** greataxe +8 (3d6+6/×3)
**Ranged** javelin +3 (1d8+4)
**Space** 10 ft., **Reach** 10 ft.
#### statistics
**Str** 18, **Dex** 11, **Con** 12, **Int** 11, **Wis** 13, **Cha** 12
**BAB** +4, **CMB** +9, **CMD** 19, **TA** +7, **RTA** +3
**Feats** [[Endurance]]<sup>B</sup>, [[Iron Will]], [[Weapon Focus]] (greataxe)
**Skills** Intimidate +8, Perception +8, Sense Motive +5, Survival +8
**Languages** Common, Sylvan
#### tactics
Equicephs use feints and pincer maneuvers to get the better of their enemies in combat. They rehearse their tactics ahead of time so they can work together fluidly when facing opponents
While they value slaves as property, they routinely sacrifice them in crafty gambits that enable the equicephs to gain the upper hand in battle.
#### ecology
**Terrain** Temperate forests
**Organization** Solitary, slave band (1 plus 2–8 hobgoblin slave-warriors), or gang (2–6)
**Treasure** Standard
**Advancement** By character class
Equicephs are merciless and relentless slavers, raiding out of their forest homes to take captives. They often raid nearby hills to capture hobgoblins, which are accustomed to following orders and are small enough for equicephs to push around. But equicephs aren’t picky. They’ll make slaves of any creatures that they can catch and coerce.
The equicephs are long-lost remnants of a distant, peaceful civilization. This ancient society maintained the peace by exiling its worst criminals to a land across the sea. The equicephs are the descendants of these cruel lawbreakers. They retain the superior intellect and insight of their ancestors, though they apply their gifts to villainy rather than to harmony. Whether the peaceful equiceph society still survives somewhere over the horizon or has long ago fallen is a disputed matter of legend.