# Ephemeral Hangman >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tendrilsMelee/Ranged: +13/+10 > >Secondary: +8/+5 > >Multiattack: +11/+8 > >M/R_PA: +13/+10 > >2nd/PA: +8/+5 > >MA_PA: +11/+8 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 21; Dex: 18; Con: 20; Int: 14; Wis: 17; Cha: 18 > > xFeat:: 4/6 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ephemeral Hangman</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Tome of Magic</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Aberration **Init** +7 **Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +20 #### defense **AC** 20, 12 touch, 17 flat-footed (+3 Dex, +8 natural, -1 size) **hp** 99 (11d8+55); regeneration 5 (bright light) **Fort** +8, **Refl** +6, **Will** +9 **Feint** 27, **Demoralize** 23 #### offense **Speed** 30 ft. **Melee** 4 tendrils +14 (1d8+6 plus grab and slow), bite +13 (2d6+3 plus slow) **Space** 10 ft., **Reach** 10 ft. (20 ft. with tendrils in shadowy illumination or darkness) **Special Attacks** shadow compression, slow, step into shadow #### statistics **Str** 22, **Dex** 16, **Con** 20, **Int** 8, **Wis** 14, **Cha** 16 **BAB** +8, **CMB** +15, **CMD** 28, **TA** +13, **RTA** +10 **Feats** [[Alertness]], [[Improved Initiative]], [[Multiattack]], [[Weapon Focus]] (tendril) **Skills** Perception +20, Sense Motive +17, Stealth +15 **Languages** #### special abilities ### Shadow Compression (Su) In areas of darkness or dim illumination, an ephemeral hangman gains the compression ability. If an ephemeral hangman is ever exposed to light brighter than torchlight or a light spell while using its shadow compression ability, it is immediately shunted to the nearest open space large enough to hold it, taking 1d6 points of damage for every 5 feet so moved. ### Slow (Su) Anyone who is struck or grappled by an ephemeral hangman must succeed at a DC 18 Will save or be slowed, the spell, for 2d6 rounds. The save DC is Charisma-based. ### Step into Shadow (Su) Three times per day, and ephemeral hangman can use step into shadow as a shadowcaster of 11th level. It can only use this ability in areas of dim light or darker illumination.