# Ephemeral Hangman
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tendrilsMelee/Ranged: +13/+10
> >Secondary: +8/+5
> >Multiattack: +11/+8
> >M/R_PA: +13/+10
> >2nd/PA: +8/+5
> >MA_PA: +11/+8
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 21; Dex: 18; Con: 20; Int: 14; Wis: 17; Cha: 18
> > xFeat:: 4/6 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ephemeral Hangman</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Tome of Magic</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Aberration
**Init** +7
**Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +20
#### defense
**AC** 20, 12 touch, 17 flat-footed (+3 Dex, +8 natural, -1 size)
**hp** 99 (11d8+55); regeneration 5 (bright light)
**Fort** +8, **Refl** +6, **Will** +9
**Feint** 27, **Demoralize** 23
#### offense
**Speed** 30 ft.
**Melee** 4 tendrils +14 (1d8+6 plus grab and slow), bite +13 (2d6+3 plus slow)
**Space** 10 ft., **Reach** 10 ft. (20 ft. with tendrils in shadowy illumination or darkness)
**Special Attacks** shadow compression, slow, step into shadow
#### statistics
**Str** 22, **Dex** 16, **Con** 20, **Int** 8, **Wis** 14, **Cha** 16
**BAB** +8, **CMB** +15, **CMD** 28, **TA** +13, **RTA** +10
**Feats** [[Alertness]], [[Improved Initiative]], [[Multiattack]], [[Weapon Focus]] (tendril)
**Skills** Perception +20, Sense Motive +17, Stealth +15
**Languages**
#### special abilities
### Shadow Compression (Su)
In areas of darkness or dim illumination, an ephemeral hangman gains the compression ability. If an ephemeral hangman is ever exposed to light brighter than torchlight or a light spell while using its shadow compression ability, it is immediately shunted to the nearest open space large enough to hold it, taking 1d6 points of damage for every 5 feet so moved.
### Slow (Su)
Anyone who is struck or grappled by an ephemeral hangman must succeed at a DC 18 Will save or be slowed, the spell, for 2d6 rounds. The save DC is Charisma-based.
### Step into Shadow (Su)
Three times per day, and ephemeral hangman can use step into shadow as a shadowcaster of 11th level. It can only use this ability in areas of dim light or darker illumination.