# Entropic Reaper
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >scythe: 2d4 (×4)
> >Melee/Ranged: +23/+16
> >Secondary: +18/+11
> >Multiattack: +21/+14
> >M/R_PA: +19/+12
> >2nd/PA: +14/+7
> >MA_PA: +17/+10
> >Itterative: 3
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +17; StrPA2H: +25; StrPAOH: +8
> > xDCs:: Str: 28; Dex: 21; Con: 19; Int: 19; Wis: 24; Cha: 21
> > xFeat:: 7/10 (3)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Entropic Reaper</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Libris Mortis</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (chaotic)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +27
#### defense
**AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural)
**hp** 114 (19d8+38); fast healing 10
**Fort** +8, **Refl** +8, **Will** +16
**Feint** 37, **Demoralize** 34
**DR** 10/cold iron and lawful; **SR** 23
#### offense
**Speed** 30 ft.
**Melee** scythe +23/+18 (2d4+13/19-20/x4 plus entropic blade)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** cleaving scythe, entropic blade, oversized weapons
**Spell-Like Abilities** (CL 19th; Concentration +21)
> **1/day**— plane shift
#### statistics
**Str** 29, **Dex** 14, **Con** —, **Int** 11, **Wis** 20, **Cha** 15
**BAB** +14, **CMB** +19, **CMD** 31, **TA** +23, **RTA** +16
**Feats** [[Cleave]], [[Combat Reflexes]], [[Improved Critical]] (scythe), [[Improved Initiative]], [[Improved Toughnesst]], [[Power Attack]], [[Whirlwind Attack]]
**Skills** Intimidate +24, Knowledge (planes) +19, Perception +27, Sense Motive +27
**Languages**
#### special abilities
### Cleaving Scythe (Su)
An entropic reaper treats any scythe it weilds as if it were a mighty cleaving weapon, which allows it to cleave a third creature.
### Entropic Blade (Su)
Any time the entropic reaper successfully deals damage with a claw attack or melee weapon, the victim must succeed at a DC 21 Fortitude save or be overcome with searing pain, as the their form melts, flows, writhes, and boils. During this entropic state, the victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (—4 penalty on attack rolls and a 50% miss chance). Each round spent in this entropic state, the victim takes 1 point of Wisdom drain from mental shock. If the victim's Wisdom score falls to 0, it discorporates into nothingness. A victim can gain control over itself by taking a standard action to attempt a DC 21 Charisma check. Success renders the victim immune from the entropic state for 1 minute. On a failure, the victim can still repeat this check each round until successful. The entropic state is not a disease or a curse, so it is hard to remove. A shapechange or stoneskin spell does not cure an afflicted creature but fixes its state for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (though a separate restoration is necessary to restore any drained points of Wisdom). The save DC is Charisma-based.
### Oversized Weapons (Su)
The entropic reaper can weild a large size schythe without penalty.