# Entropic Reaper >[!rimg]+ > ![[Placeholder2.png]] *A skeletal being cloaked in a great black robe and head-concealing hood holds a large scythe in both hands. The head of the scythe is an absence in space, a blade-shaped hole in reality that draws in the light around it.* <div class="grid-container"><div class="MON">Entropic Reaper</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Libris Mortis pg. 98</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead (chaotic) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +21 #### defense **AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural) **hp** 89 (13d8+30); fast healing 10 **Fort** +6, **Refl** +6, **Will** +13 **Feint** 31, **Demoralize** 28 **DR** 10/cold iron and lawful; **SR** 23 **Immune** undead traits #### offense **Speed** 30 ft. **Melee** +1 mighty cleaving scythe +19/+14 (2d6+13/19-20/x4 plus entropic blade) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** cleaving scythe, entropic blade **Spell-Like Abilities** (CL 19th, Concentration +21) > **1/day**— _plane shift_ #### statistics **Str** 29, **Dex** 14, **Con** —, **Int** 11, **Wis** 20, **Cha** 15 **BAB** +9, **CMB** +15, **CMD** 27, **TA** +18, **RTA** +11 **Feats** [[Cleave]], [[Combat Reflexes]], [[Improved Critical]] (scythe), [[Improved Initiative]], [[Power Attack]], [[Toughness]], [[Whirlwind Attack]] **Skills** Intimidate +18, Knowledge (planes) +13, Perception +21, Sense Motive +21 **Languages** Abyssal, Celestial, Common **SQ** oversized weapon #### special abilities ### Cleaving Scythe (Su) In the hands of an entropic reaper, any scythe is considered a +1 mighty cleaving weapon. The weapon looses this enchantment if wielded by any other creature. ### Entropic Blade (Su) Any time the entropic reaper successfully deals damage with a claw attack or melee weapon, the victim must succeed at a DC 18 Fortitude save or be overcome with searing pain, as the their form melts, flows, writhes, and boils. During this entropic state, the victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (—4 penalty on attack rolls and a 50% miss chance). Each round spent in this entropic state, the victim takes 1 point of Wisdom drain from mental shock. If the victim's Wisdom score falls to 0, it discorporates into nothingness. A victim can gain control over itself by taking a standard action to attempt a DC 18 Charisma check. Success renders the victim immune from the entropic state for 1 minute. On a failure, the victim can still repeat this check each round until successful. The entropic state is not a disease or a curse, so it is hard to remove. A _shapechange_ or _stoneskin_ spell does not cure an afflicted creature but fixes its state for the duration of the spell. A _restoration_, _heal_, or _greater restoration_ spell removes the affliction (though a separate restoration is necessary to restore any drained points of Wisdom). The save DC is Charisma-based. ### Oversized Weapons (Su) The entropic reaper can large size weapons without penalty. #### tactics An entropic reaper uses its scythe to wreak terrible damage on those it decides must die (which includes most creatures it happens to meet). An entropic reaper normally attacks using [[Power Attack]], and prefers to hit as many creatures as possible using the [[Cleave]] feat. #### ecology **Terrain** **Organization** **Treasure** **Advancement** Entropic reapers are undead that arise in Limbo. They enforce the twisted edicts of chaotic beings that decree the death of lawful creatures (though an entropic reaper is not particular about the alignments of the creatures it brings low). Though originating in Limbo, entropic reapers spend much of their time in the Material Plane, seeking to apply their entropic scythes to the necks of the living. Entropic reapers stand about 6-1/2 feet tall and weigh about 180 pounds.