# Embrac
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*This hulking creature’s body resembles a big sack. Its slimy skin is blotched with black, gray, white, and a dull red. It has stout limbs that are clawed at the ends, and its large, lumpy head bears a saw-edged beak. Eight tentacles are arrayed more or less evenly across its wrinkled body. Each tentacle is as thick as a man’s thigh at its base and tapers down to three fi ngerlike appendages at the end. The tentacles also have numerous suckers and bony hooks on their undersides.*
<div class="grid-container"><div class="MON">Embrac</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Lords of Madness pg. 154</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Aberration
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +12
#### defense
**AC** 15, 8 touch, 16 flat-footed (-1 Dex, +7 natural, -1 size)
**hp** 72 (11d8+22)
**Fort** +7, **Refl** +4, **Will** +10
**Feint** 19, **Demoralize** 22
#### offense
**Speed** 20 ft.
**Melee** 4 tentacles +11 (1d6+4 plus grab), bite +11 (1d6+4 plus poison)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** constrict (1d8+6)
**Psi-Like Abilities** (ML 7th, Concentration +6)
> **3/day**— _ego whip_, _mental disruption, _concussion blast_
> **1/day**— _greater concealing amorpha_
#### statistics
**Str** 18, **Dex** 8, **Con** 15, **Int** 4, **Wis** 13, **Cha** 9
**BAB** +8, **CMB** +10, **CMD** 19, **TA** +11, **RTA** +6
**Feats** [[Alertness]], [[Great Fortitude]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]]
**Skills** Perception +12, Stealth +5 (+9 while underground)
**Racial Modifiers** +4 Stealth (while underground)
#### special abilities
### Tentacles (Ex)
An opponent can make sunder attempts against an embrac’s tentacles as if they were weapons. An embrac’s tentacles have 10 hit points each. If an embrac is currently grappling a target with one tentacle, it uses another to make its attack of opportunity against the sunder attempt. Severing an embrac’s tentacle deals 5 points of damage to the embrac. An embrac regrows severed tentacles in 1d10+10 days.
### Poison (Ex)
Bite—injury; *save* Fort DC 17; *frequency* 1/round for 6 rounds; *effect* 1d2 Strength; *cure* 2 consecutive saves. The save DC is Constitution-based.
#### tactics
An embrac is an ambush predator. It uses its Hide skill and the shadows of the underground to lurk near a subterranean passageway, trail, or body of water and wait for prey to come within reach. If overmatched, an embrac is not far from a small cave it can use as a bolthole to escape.
When prey comes within reach, an embrac lashes out with a tentacle. Although the monster has eight tentacles, it can use only four to attack in the same round; it uses its remaining tentacles to gain leverage and hold its place.
#### ecology
**Terrain** Underground
**Organization** Solitary or pair
**Treasure** half
**Advancement** 12–16 HD (Large); 17–33 HD (Huge)