# Eldritch Archer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >longbow: 1d8 (×3) > >Melee/Ranged: +16/+20 > >Secondary: +11/+15 > >Multiattack: +14/+18 > >M/R_PA: +16/+20 > >2nd/PA: +11/+15 > >MA_PA: +14/+18 > >Itterative: 3 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 22; Dex: 26; Con: 18; Int: 20; Wis: 19; Cha: 22 > > xFeat:: 7/8 (1) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Eldritch Archer</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Dragon #317</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Undead **Init** +12 **Senses** darkvision 60 ft.; **Perception** +20 #### defense **AC** 26, 18 touch, 18 flat-footed (+8 Dex, +8 natural) **hp** 128 (16d8+64) **Fort** +9, **Refl** +13, **Will** +11 **Feint** 30, **Demoralize** 27 **DR** 10/bludgeoning and good; **SR** 24 #### offense **Speed** 30 ft. **Melee** 2 claws +16 (1d4+4) **Ranged** eldritch longbow +21/+19/+14 (1d8+9/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** eldritch longbow, storm of arrows, vampiric arrows #### statistics **Str** 18, **Dex** 27, **Con** —, **Int** 15, **Wis** 12, **Cha** 18 **BAB** +12, **CMB** +16, **CMD** 34, **TA** +16, **RTA** +20 **Feats** [[Far Shot]], [[Improved Initiative]], [[Improved Natural Attack]], [[Improved Precise Shot]], [[Point Blank Shot]], [[Precise Shot]], [[Rapid Shot]] **Skills** Acrobatics +24, Climb +23, Knowledge (religion) +21, Perception +20, Sense Motive +20, Stealth +27 **Languages** #### special abilities ### Eldritch Longbow (Su) An eldritch archer's longbow is a +5 keen composite longbow (+4 Strength). The unholy power that grants the creature its undead life is the same energy that infuses this longbow; when an eldritch archer is slain, or its longbow is taken from it, the weapon melts into tar immediately. An eldritch archer can manifest a new longbow as a full-round action that provokes an attack of opportunity. The eldritch longbow magically creates arrows as its undead wielder requires, although the arrows themselves are nonmagic. ### Storm of Arrows (Su) Once every 1d4+1 rounds, an eldritch archer may fire a storm of arrows as a full-round action. This ability allows the archer to make a single attack with its eldritch longbow against every target within a 100-foot long cone. Alternatively, the eldritch archer may focus its storm of arrows on a single target within 100 feet. It makes a single ranged attack roll to hit this target, and if it hits, 2d4 arrows strike the target. Each arrow deals 1d8+9 points of damage. If the eldritch archer scores a critical hit using this method, only the first arrow deals critical damage. ### Vampiric Arrows (Su) As a full-round action, an eldritch archer may fire a single vampiric arrow rather than regular arrows. If a vampiric arrow hits a living target, it deals 6d6 points of negative energy damage to the target and heals the eldritch archer an amount equal to the damage dealt. Hit points gained in excess of the eldritch archer's normal maximum provide no benefit. An undead creature struck by a vampiric arrow is instead healed 6d6 points of damage; in this case, the eldritch archer gains no healing from the attack.