# Eladrin, Tulani
>[!rimg]+
> ![[Placeholder2.png]]
*The being resembles a tall, stately elven noble dressed in shimmering robes of shifting color. It has pure, yellow-gold skin and bright purple eyes.*
<div class="grid-container"><div class="MON">Tulani</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Book of Exalted Deeds pg. 171</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Outsider (chaotic, eladrin, good)
**Init** +10
**Senses** blessed sight, darkvision 60 ft., detect law, detect magic, true seeing; **Perception** +28
**Aura** protective aura (20 ft.)
#### defense
**AC** 36, 16 touch, 30 flat-footed (+6 Dex, +20 natural)
**hp** 198 (18d10+108)
**Fort** +12, **Refl** +17, **Will** +18; +4 vs. poison
**Feint** 38, **Demoralize** 35
**DR** 15/cold iron or evil; **SR** 29
**Immune** electricity, petrification; **Resist** cold 10, fire 10
#### offense
**Speed** 40 ft., fly 90 ft. (perfect)
**Melee** +4 brilliant energy holy longsword +27/+22/+17/+12 (1d8+9 plus 2d6 holy/19-20)
**Ranged** dream ray +24 touch (1d6 Cha)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** death gaze, dream ray, sword of light
**Spell-Like Abilities** (CL 18, Concentration +26)
> **At will**—empowered _chain lightning_ (DC 29), _mass charm monster_ (DC 31), _cure serious wounds_ (DC 26), _dancing lights_, _detect thoughts_ (DC 25), _dispel magic_, _divine favor_, _haste_ (DC 26), _greater invisibility_ (DC 27), _major image_ (DC 26), _baleful polymorph_ (DC 31), _righteous smite_(DC 30), _greater teleport_ (self and 50 pounds of gear only), _telekinesis_ (DC 28), _wall of force_
> **1/day**—_heal_ (DC 29), _meteor swarm_ (DC 32), _power word kill_, _time stop_
#### statistics
**Str** 20, **Dex** 22, **Con** 22, **Int** 24, **Wis** 24, **Cha** 26
**BAB** +18, **CMB** +18, **CMD** 34, **TA** +23, **RTA** +24
**Feats** [[Combat Casting]], [[Dodge]], [[Improved Initiative]], [[Mobility]], [[Power Attack]], [[Purify Spell-Like Ability]], [[Spring Attack]], [[Weapon Focus]] (longsword), [[Words of Creation]]
**Skills** Bluff +29, Diplomacy +29, Fly +35, Intimidate +26, Knowledge (arcana) +25, Knowledge (local) +25, Knowledge (nature) +25, Perception +28, Perform +29, Sense Motive +28, Spellcraft +28, Stealth +27, Survival +25
**Languages** Auran, Celestial, Common, Draconic, Elven, Infernal, Sylvan, truespeech
**SQ** globe form
#### special abilities
### Bardic Perfoemance (Su)
Tulanis use the bardic performance ability of an 18th-level bard, except they are not limited in their number of rounds per day in which they perform. Tulanis can use or maintain concentration on one such ability per round as a swift action, requiring no instrument other than their unearthly voices.
### Death Gaze (Su)
1 negative level, 60 feet, Will DC 27 negates. Non-evil creatures are immune to this effect. This is a death effect. The save DC is Charisma-based.
### Dream Ray (Su)
In globe form, a tulani can fire a coruscating ray of light with a range of 300 feet. The ray deals 1d6 points of Charisma damage with a successful hit. Any non-evil creature reduced to 0 Charisma by the dream ray falls into a dream-filled coma. An evil creature reduced to 0 Charisma falls into a nightmare-wracked coma and takes 1d10 points of damage plus an additional 1d10 points of damage per hour spent in the comatose state. A creature awakens from its coma if its Charisma is raised to 1 or higher. This is a mind-affecting effect.
### Globe Form (Su)
A tulani’s alternate form is that of a 4-foot-radius scintillating sphere of rainbow-hued light.
A tulani can shift between its humanoid and globe forms as a standard action. In humanoid form, it cannot fly or use its dream rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its dream rays, and use spell-Like Abilities, but it cannot cast spells or use its gaze attack. The globe form is incorporeal, and gains the incoporeal subtype.
### Protective Aura (Su)
Tulani are surrounded by a nimbus of light with a radius of 20 feet. This acts as a double-strength magic circle against evil and as a lesser globe of invulnerability.
### Sword of Light (Su)
A tulani can create a +4 brilliant energy holy longsword at will as a free action. If the tulani dies or loses physical contact with the sword, the sword disappears instantly.
#### ecology
**Environment** Olympian Glades of Arborea
**Organization** Solitary or court (1 tulani plus 3–12 coures, 2–8 firres, and 1–4 ghaeles, with a 50% chance of 1–6 bralanis or 1 shiradi)
**Treasure** Double
**Advancement** 19–36 HD (Large); 37–54 HD (Huge)
The tulanis, the ancient faerie lords of the eladrin, roam seeking peace, beauty, and solitude. These great beings favor peace, though the plights of good creatures can move them to fight evil. When stirred to battle, the beautiful tulanis can shatter entire armies of evil, wielding glowing swords of light and cascades of lightning.
Tulanis exude unearthly beauty and grace; their voices are living music, and their faces shine with purity and beauty. The most reclusive of the eladrins, tulanis rarely stray from the forests of the outer planes unless in answer to a dire summons. The tulanis, and through them all eladrins, answer to the Queen of Stars, the greatest of their kind.
Tulanis stand 6 feet tall and weigh 150 pounds.
### Combat
Inventive tacticians and powerful spellcasters, the tulanis react well in both large engagements and small skirmishes. The reclusive tulanis are often underestimated by their foes. They use dispel magic to strip protections away from mortal foes, then shower them in repeated castings of their powerful chain lightning. Against fiends and other creatures resistant to lightning, the tulanis fight mobile battles combining their spell-like abilities and use of the Spring Attack feat.
A tulani’s natural weapons, as well as any weapons it wields, are treated as having the chaotic and good alignments for the purpose of overcoming damage reduction.