# Eladrin, Firre >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *The creature resembles a red-haired elf with brightly glowing eyes that hold flickering, dancing flames.* <div class="grid-container"><div class="MON">Firre</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Manual of the Planes pg. 162, Book of Exalted Deeds pg. 169</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Medium Outsider (chaotic, eladrin, good) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +14 **Aura** magic circle against evil #### defense **AC** 24, 12 touch, 22 flat-footed (+2 Dex, +12 natural) **hp** 48 (8d10+8) **Fort** +3, **Refl** +8, **Will** +9 **Feint** 24, **Demoralize** 21 **DR** 10/cold iron or evil; **SR** 21 **Resist** fire 10, cold 10 #### offense **Speed** 40 ft., fly 90 ft. (perfect) **Melee** +3 greatsword +16/+11 (2d6+10/19-20) or slam +13 (1d4+7 plus 1d6 fire) **Ranged** +5 javelin +15/+10 (+5 javelin 1d6+10) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** burning gaze, fiery form, song **Spell-Like Abilities** (CL 10th; Concentration +14) > **At will**—_detect thoughts_ (DC 16), _fireball_ (DC 17), _greater invisibility_, _persistent image_ (DC 19), _polymorph_, _see invisibility_, _wall of fire_ > **1/day**—_prismatic spray_ (DC 21). **Spells Prepared** (CL 12th; Concentration +15; Save DC 13 + Spell Level) > 0—_detect magic_, _detect poison_, _guidance_, _mending_, _read magic_, _resistance_ > 1st—_bless_, _detect evil_, _divine favor_, _sanctuary_, _ray of hope_, _shield of faith_ > 2nd—_align weapon_, _bear’s endurance_, _eagle’s splendor_, _hold person_, _resist energy_ > 3rd—_continual flame_, _dispel magic_, _invisibility purge_, _prayer_, _searing light_ > 4th—_dimensional anchor_, _dismissal_, _tongues_ > 5th—_break enchantment_, _dispel evil_, _flame strike_ > 6th—_greater dispel magic_, _heal_ #### statistics **Str** 20, **Dex** 14, **Con** 12, **Int** 17, **Wis** 16, **Cha** 18 **BAB** +8, **CMB** +13, **CMD** 25, **TA** +13, **RTA** +10 **Feats** [[Flyby Attack]], [[Improved Initiative]], [[Power Attack]], [[Skill Focus]] (Perform) **Skills** Bluff +15, Diplomacy +15, Disguise +15, Fly +21, Intimidate +15, Knowledge (planes) +14, Perception +14, Perform +18, Sense Motive +14 **Languages** Celestial, Common, Draconic, Infernal , truespeech **SQ** fiery form #### special abilities ### Burning Gaze (Su) 2d6 fire damage and blinded, 60 feet, Fortitude DC 18 negates blindness. Usable in humanoid form only. The save DC is Charisma-based. ### Fiery Form (Su) A firre can shift between its humanoid and fiery forms as a standard action. In humanoid form, it cannot fly or use its fiery slam attacks, but it can use its gaze attack and spell-like abilities, make weapon attacks, sing, and cast spells. In the form of a pillar of fire, it can fly, make slam attacks, and use spell-like abilities, but cannot sing, cast spells, or use its gaze attack. A firre remains in one form until it chooses to take the other form. A change in form cannot be dispelled, nor does a firre revert to any particular form when killed. A true seeing spell reveals both forms simultaneously. ### Song (Su) A firre has a captivating voice and can use the following bardic performances as a bard of a level equal to the firre's hit die: inspire courage, fascinate, inspire competence, suggestion. It can only use this ability in humanoid form. ### Spells A firre in humanoid form casts divine spells from the cleric list and the Chaos, Fire, Good, and Magic domains as a 12th-level cleric. #### ecology **Environment:** Olympian Glades of Arborea **Organization:** Solitary or troupe (2–5) **Treasure:** No coins; double goods; standard items **Advancement:** 9–16 HD (Medium); 17–24 HD (Large) The firre (pronounced FEER) eladrins love nothing more than an evening spent dancing and singing around the campfire, but such frivolity masks their serious purpose as guardians of artistry and beauty. Devotees of all things precious and lovely, firres take up arms to protect works of art and the artists that create them. They’re the mostly widely traveled of the eladrins, going far and wide to hear a noted bard, gaze at a particular dazzling sunset, or witness a finely acting drama. A firre’s natural weapons, as well as any weapons it wields, are treated as having the chaotic and good alignments for the purpose of overcoming damage reduction. A firre stands about 6 feet tall and weighs 150 pounds. Firres can also transform themselves at will into crackling, 8-foot-tall pillars of fire. ### Combat Firres seek to disrupt a battle with their wide array of spells and spell-like abilities before a fight can begin in earnest. When possible, they protect any innocents and precious items in the vicinity from harm before turning their attention to the enemy. When they do fight, they maneuver as pillars of fire, then transform into humanoid form to use their gaze and spell attacks, and finally wade into combat with their +3 greatswords or throw their +5 javelins (most firres carry four).