# Eladrin, Coure >[!rimg]+ > ![[Placeholder2.png]] *This sprightly creature appears as a tiny, slender elf clad in bright apparel with unruly, glistening hair and long, gossamer wings that trail from its shoulders.* <div class="grid-container"><div class="MON">Coure</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Book of Exalted Deeds pg. 168</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Tiny Outsider (chaotic, eladrin, good) **Init** +7 **Perception** +5 **Aura** magic circle against evil #### defense **AC** 23, 19 touch, 16 flat-footed (+7 Dex, +4 natural, +2 size) **hp** 12 (2d10+2) **Fort** +4, **Refl** +7, **Will** +3; +4 vs. poison **Feint** 15, **Demoralize** 12 **immune** electricity, petrification; **Resist** cold 10, fire 10 #### offense **Speed** 20 ft., fly 60 ft. (perfect) **Melee** dagger +11 (1d2-2) **Space** 2 1/2 ft., **Reach** 0 ft. **Spell-Like Abilities** (CL 4th; Concentration +6) > **At will**— _dancing lights_, _detect evil_, _detect magic_, _faerie fire_ > **3/day**— _magic missile_, _sleep_ (DC 13) #### statistics **Str** 6, **Dex** 24, **Con** 12, **Int** 12, **Wis** 10, **Cha** 14 **BAB** +2, **CMB** -2, **CMD** 15, **TA** +2, **RTA** +11 **Feats** [[Weapon Finesse]] **Skills** Diplomacy +7, Escape Artist +12, Fly +24, Perception +5, Sense Motive +5, Spellcraft +6, Stealth +20 **Racial Bonus** Stealth +4 **Languages** Celestial, Common **SQ** light form #### special abilities ### Light Form (Su) As a standard action, a coure can assume the form of an incorporeal ball of light. In this form, the coure gains the incorporeal subtype. While incorporeal, the coure sheds light if it wishes, providing illumination with any radius it wishes up to 30 feet. Changing the amount of light it sheds is a swift action. #### ecology **Terrain** Olympian Glades of Arborea **Organization** Solitary, pair, or squad (3–6) **Treasure** Standard **Advancement** 9–16 HD (Medium); 17–24 HD (Large) The smallest of the eladrins, the spritelike coures embody carefree wandering, celebrating life as a joyous dance. They often serve more powerful beings as messengers and scouts, provided those they serve can tolerate their erratic humor and near endless pranks. Coures exist to laugh. They prefer a star-filled night in the open to any other time or place, preferring to reveal their pranks and dance only in their own faerie light. Coure eladrins appear in a variety of improbable colors and are fond of wearing bright apparel of questionable taste. A coure can also assume the shape of an incorporeal ball of light at will. Coures stand 2 feet tall and weigh 20 pounds. ### Combat Coures avoid physical combat, knowing that their small frames and tiny weapons are no match for many larger foes. Unless directly confronting minor evil outsiders such as imps, coures see combat as a prompt to seek out and befriend larger and more powerful celestials. Any weapons a coure wields are treated as having the chaotic and good alignments for the purpose of overcoming damage reduction.