# Effigy
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >incorporeal touchesMelee/Ranged: +20/+22
> >Secondary: +15/+17
> >Multiattack: +18/+20
> >M/R_PA: +20/+22
> >2nd/PA: +15/+17
> >MA_PA: +18/+20
> >Itterative: 4
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 23; Dex: 25; Con: 23; Int: 26; Wis: 26; Cha: 26
> > xFeat:: 10/14 (4)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Effigy</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (fire, incorporeal)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +37
#### defense
**AC** 20, 15 touch, 18 flat-footed (+3 deflection, +2 Dex, +5 natural)
**hp** 189 (27d8+81)
**Fort** +14, **Refl** +13, **Will** +20
**Feint** 47, **Demoralize** 40
**SR** 28
#### offense
**Speed** fly 60 ft. (perfect)
**Melee** 2 incorporeal touches +23 (1d6/19-20 plus 2d6 fire plus energy drain plus infuse)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** energy drain, infuse
#### statistics
**Str** —, **Dex** 15, **Con** —, **Int** 16, **Wis** 17, **Cha** 17
**BAB** +20, **CMB** +20, **CMD** 35, **TA** +20, **RTA** +22
**Feats** [[Alertness]], [[Blind-fight]], [[Combat Expertise]], [[Great Fortitude]], [[Improved Critical]] (incorporeal touch), [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Run]], [[Weapon Focus]] (incorporeal touch)
**Languages**
#### special abilities
### Energy Drain (Su)
Any living creature struck by an effigy's incorporeal touch attack must succeed at a Fortitude saving throw (DC 26) or gain two negative levels. For each negative level bestowed, the effigy heals 5 points of damage. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points.
### Infuse (Su)
When an effigy hits a creature that is no more than two size categories larger than itself with its incorporeal touch attack, the creature must make a successful Will save (DC 26) or become infused with the effigy's spirit. The effects of infusion are similar to those of magic jar spell, except as noted here. Upon infusion, the effigy gains control of the infused creature. While infused, it uses the body's physical ability scores but its own mental ability scores. It also uses whatever attack forms the subject has available. Such attacks do 2d6 points of fire damage in addition to their normal effects. Each round, an infused creature can attempt a Will save to expel the effigy. Success forces the effigy out, to a space of its choosing 30 feet from the victim. Failure results in continued infusion, as well as fire damage and energy drain to the infused creature.