# Ectoplasm Elemental, Greater
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d8 (×2)
> >Melee/Ranged: +25/+25
> >Secondary: +20/+20
> >Multiattack: +23/+23
> >M/R_PA: +19/+19
> >2nd/PA: +14/+14
> >MA_PA: +17/+17
> >Itterative: 4
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +18; StrPA2H: +27; StrPAOH: +9
> > xDCs:: Str: 26; Dex: 26; Con: 24; Int: 17; Wis: 20; Cha: 20
> > xFeat:: 5/11 (6)
> > xClasSkil:: Perception, Sense Motive, Swim
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Greater Ectoplasm Elemental</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Outsider (elemental, water)
**Init** +10
**Senses** darkvision 60 ft.; **Perception** +24
#### defense
**AC** 22, 14 touch, 16 flat-footed (+6 Dex, +8 natural, -2 size)
**hp** 189 (21d10+84)
**Fort** +11, **Refl** +18, **Will** +12
**Feint** 34, **Demoralize** 31
**Immune** acid
#### offense
**Speed** 40 ft., swim 40 ft.
**Melee** slam +26 (1d8+9 plus 2d8 acid and grab)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** acid touch, envelop
#### statistics
**Str** 23, **Dex** 23, **Con** 19, **Int** 4, **Wis** 11, **Cha** 11
**BAB** +21, **CMB** +23, **CMD** 39, **TA** +25, **RTA** +25
**Feats** [[Alertness,Cleave,Dodge]], [[Great Cleave,Improved Initiative]], [[Mobility]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Perception +24, Sense Motive +24, Swim +35
**Languages**
#### special abilities
### Acid Touch (Ex)
Creatures struck by the ectoplasm elemental must make a Fortitude save or take acid damage the following round.
### Envelop (Ex)
If the elemental successfully grabs an opponent, it can attempt to envelop them. It makes another combat maneuver check (as though attempting to pin the opponent). If it succeeds, it gets drawn into the body of the elemental. The enveloped creature keeps the grappled condition, while the elemental does not. An enveloped creature can try to cut its way free with any light slashing or piercing weapon. If the enveloped creature frees itself in this manner, the elemental does not need to be healed before using evelop again.