# Earthdelver
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d3 (×2)
> >bite: 1d4 (×2)
> >Melee/Ranged: +2/+4
> >Secondary: -3/-1
> >Multiattack: +0/+2
> >M/R_PA: +2/+4
> >2nd/PA: -3/-1
> >MA_PA: +0/+2
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 10; Dex: 12; Con: 12; Int: 6; Wis: 11; Cha: 8
> > xFeat:: 1/1 (0)
> > xClasSkil:: Escape Artist, Perception
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Earthdelver</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Dungeon #111</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Outsider (earth, elemental)
**Init** +2
**Perception** +7
#### defense
**AC** 17, 13 touch, 15 flat-footed (+2 Dex, +4 natural, +1 size)
**hp** 7 (1d10+2)
**Fort** +2, **Refl** +4, **Will** +3
**Feint** 12, **Demoralize** 12
#### offense
**Speed** 20 ft., burrow 20 ft.
**Melee** 2 claws +4 (1d3), bite +4 (1d3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** earth glide, earth mastery
#### statistics
**Str** 10, **Dex** 15, **Con** 15, **Int** 2, **Wis** 12, **Cha** 6
**BAB** +1, **CMB** +0, **CMD** 12, **TA** +2, **RTA** +4
**Skills** Escape Artist +3, Perception +7
**Languages**
#### special abilities
### Earth Glide (Ex)
A burrowing earthdelver can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earthdelver flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
### Earth Mastery (Ex)
An earthdelver gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne, the earthdelver takes a –4 penalty on attack and damage rolls.