# Earth Elemental, Monolith
>[!rimg]+
> ![[Placeholder2.png]]
*A great, moving heap of earth and rock the size of a small tower lumbers forward on crude, stumplike legs. Two clublike arms studded with jagged stone hang from its shoulders, and its head is a blunt, featureless mass of earth.*
<div class="grid-container"><div class="MON">Monolith Earth Elemental</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Complete Arcane pg. 157</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Gargantuan Outsider (earth, elemental)
**Init** –2
**Senses** darkvision 60 ft., tremorsense 60 ft.; **Perception** +45
#### defense
**AC** 25, 4 touch, 27 flat-footed (-2 Dex, +21 natural, –4 size)
**hp** 486 (36d10+288)
**Fort** +27, **Refl** +18, **Will** +16
**Feint** 55, **Demoralize** 48
**DR** 15/—
#### offense
**Speed** 30 ft., burrow 30 ft., earth glide
**Melee** 2 slams +49 (4d6+16/19-20)
**Space** 20 ft., **Reach** 20 ft., earth glide
**Special Attacks** earth glide, greater earth mastery
#### statistics
**Str** 43, **Dex** 6, **Con** 24, **Int** 12, **Wis** 15, **Cha** 17
**BAB** +36, **CMB** +46, **CMD** 54, **TA** +48, **RTA** +30
**Feats** [[Alertness]], [[Awesome Blow]], [[Cleave]], [[Great Cleave]], [[Greater Bull Rush]], [[Greater Overrun]], [[Improved Bull Rush]]<sup>B</sup>, [[Improved Critical]] (slam), [[Improved Natural Attack]], [[Improved Overrun]], [[Improved Sunder]], [[Improved Vital Strike]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Stand Still]], [[Toughness]], [[Vital Strike]], [[Weapon Focus]] (slam)
**Skills** Appraise +40, Climb +55, Knowledge (dungeoneering) +40, Knowledge (planes) +40, Perception +45, Sense Motive +45, Stealth +31
**Languages** Terran
#### special abilities
### Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
### Greater Earth Mastery (Ex)
An earth monolith gains a +2 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
#### ecology
**Terrain** Elemental Plane of Earth
**Organization** Solitary
**Treasure** None
**Advancement** 37–63 HD (Gargantuan)
Masters of the Elemental Plane of Earth, earth monoliths do not normally leave their home plane unless summoned. They are composed of whatever dirt, soil, stone, or rock from which they were conjured, and they speak Terran with voices like the grinding of stone on stone. As leaders of their kind, they are less sullen and silent than other elementals, but have little interest in communicating with creatures other than their own elemental kind.
| **Elemental** | **Height** | **Weight** |
| ------------- | ---------- | ------------ |
| Small | 4 ft. | 80 lbs. |
| Medium | 8 ft. | 750 lbs. |
| Large | 16 ft. | 6,000 lbs. |
| Huge | 32 ft. | 48,000 lbs. |
| Greater | 36 ft. | 54,000 lbs. |
| Elder | 40 ft. | 60,000 lbs. |
| Monolith | 48 ft. | 120,000 lbs. |
| Primal | 64 ft. | 250,000 lbs. |