# Storm Wyrm >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">storm wyrm</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Draconomicon pg. 194</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Gargantuan Dragon (air) **Init** +2 **Senses** darkvision 60 ft., low-light vision; **Perception** +41 #### defense **AC** 33, 9 touch, 30 flat-footed (+2 Dex, +1 dodge, +24 natural, -4 size) **hp** 405 (30d12+210) **Fort** +24, **Refl** +21, **Will** +21 **Feint** 51, **Demoralize** 44 **Immune** paralysis, sleep; **Resist** cold 30, electricity 30 #### offense **Speed** 60 ft., fly 200 ft. (poor) **Melee** bite +38 (4d6+12/19-20), 2 claws +38 (2d8+12), tail slap +33 (2d6+18) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** breath weapon **Spell-Like Abilities** (CL 20th, Concentration +25) > **At will**— _fog cloud_ > **1/day**— _call lightning storm_, _control weather_, _control winds_, _ice storm_, _shout_, _wind walk_ #### statistics **Str** 35, **Dex** 15, **Con** 24, **Int** 15, **Wis** 19, **Cha** 20 **BAB** +30, **CMB** +38, **CMD** 49, **TA** +38, **RTA** +27 **Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Combat Reflexes]], [[Dodge]], [[Flyby Attack]], [[Hover]], [[Improved Critical]] (bite), [[Lightning Reflexes]], [[Power Attack]], [[Snatch]], [[Stand Still]], [[Vital Strike]], [[Wind Stance]], [[Wingover]] **Skills** Acrobatics +32, Appraise +35, Diplomacy +38, Fly +25, Knowledge (nature) +35, Perception +41, Sense Motive +41, Stealth +29 (+37 in cloud form) **Languages** Auran, Draconic, Giant **SQ** cloud form #### special abilities ### Breath Weapon (Su) A storm wyrm has one type of breath weapon, a 60-foot cone of wind usable once every 1d4 rounds. This attack produces the equivalent of tornado-strength winds. Huge creatures within the cone are knocked down, and large or smaller creatures are blown away (taking damage as appropriate). Creatures in the cone may attempt DC 32 Fortitude saves to resist the effect. ### Cloud Form (Su) A storm wyrm can assume a cloud form at will as a standard action. While in this form, the drake has a fly speed of 60 feet (perfect), gains a +8 bonus to Stealth checks, and is unaffected by wind of any kind. It can't attack or use its breath weapon while in this form, but it can use spell-like abilities normally. This ability is otherwise identical with the _gaseous form_ spell. #### ecology **Terrain** Cold hills **Organization** Solitary or pair **Treasure** Standard **Advancement** 31–38 HD (Gargantuan); 39–45 HD (Colossal) Also called cloud dragons or wind dragons, these enormous creatures live in the clouds themselves. When the creature is at rest, a storm wyrm’s scales have a pearlescent sheen. A happy cloud dragon shimmers with golden highlights, while an angered one turns dark gray, like a thundercloud. The drake’s silver wings are nearly translucent. A storm wyrm spends most of its life soaring through the clouds, enjoying weather in all its variable forms. It typically makes its lair on a misty mountain peak. ### Combat a storm wyrm picks its fights carefully. Assuming it is confident of victory, it begins by using its breath weapon to separate the combatants from one another, then softens up the remaining opponents with call lightning, ice storm, and shout. If it has time to prepare, it may use control winds or control weather to create a setting more conducive to its victory. It doesn’t hesitate to flee if outmatched, using either gaseous form or (if pursued) wind walk to escape.