# Dweomervore >[!rimg]+ > ![[Placeholder2.png]] *This three-foot-long dragon has a muscular, prehensile tail studded with hooks and bony barbs, and a pair of batlike wings. Its forefeet resemble two small, dexterous arms ending in claws. Its neck is short, and its bony head is covered with ridges. The creature’s jaws are filled with tiny, sharp teeth, and its large amber eyes sparkle with intelligence. The creature’s scales are pale blue, and its claws and the hooks on its tail are jet black.* <div class="grid-container"><div class="MON">Dweomervore</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">City of Splendors: Waterdeep</div> <div class="SYS">Dungeons & Dragons 3.5 pg. 135</div></div> CN Small Dragon **Init** +7 **Senses** darkvision 60 ft., dragon senses; **Perception** +9 #### defense **AC** 23, 18 touch, 16 flat-footed (+7 Dex, +5 natural, +1 size) **hp** 48 (6d12+12) **Fort** +7, **Refl** +12, **Will** +5 **Feint** 19, **Demoralize** 16 **Immune** paralysis, sleep #### offense **Speed** 30 ft., fly 60 ft. (good) **Melee** tail slap +14 (1d4 plus wounding), 2 wings +14 (1d3), bite +14 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** telekenetic breath **Spell-Like Abilities** (CL 7th; Concentration +11) > **At will**— _blur_, _color spray_ (DC 15), _daze_ (DC 14), _detect magic_, _identify_, _invisibility_, _reduce person_ (DC 13), _see invisibility_, _obscuring mist_, _tongues_ #### statistics **Str** 10, **Dex** 24, **Con** 15, **Int** 16, **Wis** 11, **Cha** 18 **BAB** +6, **CMB** +5, **CMD** 22, **TA** +7, **RTA** +14 **Feats** [[Magical Aptitude]], [[Skill Focus]] (Use Magic Device), [[Weapon Finesse]] **Skills** Disable Device +13, Fly +22, Knowledge (arcana) +12, Perception +9, Sense Motive +9, Sleight of Hand +13, Spellcraft +14, Stealth +18, Use Magic Device +22 **Racial Modifier** +4 Use Magic Device **Languages** Auran, Common, Draconic **SQ** magic drain, telekinetic filch #### special abilities ### Magic Drain (Su) As a full-round action, a dweomervore can place any charged magic item (such as staves or wands) in its mouth and consume 1d6 charges. Each charge consumed in this manner is drained without activating any of the object's powers, and each charge so drained cures the dweomervore of 5 points of damage. Excess hit points gained in this manner are gained as temporary hit points, that persist for 1 hour. A dweomervore can only have a number of temporary hit points equal to its full normal total. ### Telekenetic Breath (Su) As a standard action every 1d4 rounds, a dweomervore can unleash a telekenetic blast in a manner similar to a breath weapon. This functions as telekenesis (caster level 12th), except that it affects all creatures within a 60-foot cone, and cannot be sustained. The dweomervore can affect creatures and objects up to 300 pounds with a viloent thrust (DC 17 Will Save negates) or it can bullrush creatures, doing so with a +16 bonus. ### Telekinetic Filch (Su) A dweomervore can use an effect similar to a telekinesis spell to manipulate objects weighing 5 pounds or less at a distance of up to 60 feet. Unattended non-magical objects receive no saving throw against this attack, but attended or magic objects can attempt a DC 17 Will save to resist. A dweomervore can manipulate objects in this manner with amazing finesse, allowing it to use disable device and sleight of hand skills at range. The save DC is Charisma-based. ### Wounding (Ex) A dweomervore's tail is studded with numerous razor-sharp barbs that inflict terrible wounds. A wound caused by the creature's tail continues to bleed at the rate of 1 point of damage per round. The bleeding persists until it is magically healed or staunched with a DC 15 Heal check. Multiple hits result in cumulative bleeding damage. #### Ecoloogy **Environment:** Temperate forest **Organization:** Solitary, pair, or gang (2–4) **Treasure:** Standard, double charged magic items **Advancement:** 7–12 HD Dweomervores are small, thieving dragons that feed on charged magic items and wield a telekinetic breath weapon as both a tool and a weapon. Dweomervores are fairly intolerant of their own kind, rarely dwelling within ten miles of each other without entering into a protracted feud, but they enjoy the company of other dragons. Dweomervores are asexual, reproducing (after reaching fifty years of age) by absorbing all the charges from a magic item in 10 minutes and then laying a single egg after two weeks of gestation. They protect their young fiercely until they reach maturity (within a tenday of birth). Although they can be encountered almost anywhere, dweomervores are typically found in large, prosperous, magic-rich cities, where wands are fairly plentiful. Many quickly ensconce themselves as the heads of small thieves’ guilds specializing in the theft of charged magic items. In the wilds, dweomervores favor sprawling aboveground ruins where adventurers are common and they can fly overhead invisibly while searching for targets. These creatures are phenomenally long-lived, and they can reach ages of five hundred years or more if they are careful. ### Combat Dweomervores lurk in and around ruins, taverns, and other locales frequented by adventurers. They observe potential prey before attempting a theft, hoping to discern which members of a group have charged items, such as wands. A dweomervore attempts to steal as many such items as is possible using its breath weapon from a place of hiding. If discovered, a dweomervore uses any stolen items against their owners before closing to slash with its barbed tail attack. Dweomervores are usually more interested in stealing magic than killing, but if hard pressed, they use all their abilities to defend themselves.