# Dweomervore
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slapMelee/Ranged: +7/+14
> >Secondary: +2/+9
> >Multiattack: +5/+12
> >M/R_PA: +7/+14
> >2nd/PA: +2/+9
> >MA_PA: +5/+12
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 20; Con: 15; Int: 16; Wis: 13; Cha: 17
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Dweomervore</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">City of Splendors: Waterdeep</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Small Dragon
**Init** +7
**Senses** darkvision 60 ft., low-light vision; **Perception** +9
#### defense
**AC** 23, 18 touch, 16 flat-footed (+7 Dex, +5 natural, +1 size)
**hp** 48 (6d12+12)
**Fort** +7, **Refl** +12, **Will** +5
**Feint** 19, **Demoralize** 16
**Immune** paralysis, sleep
#### offense
**Speed** 30 ft., fly 60 ft. (good)
**Melee** tail slap +14 (1d4 plus wounding), 2 wings +14 (1d4), bite +14 (1d4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** magic drain, telekenetic blast, telekinetic filch, wounding
**Spell-Like Abilities** (CL 7th; Concentration +11)
> **At will**— blur, color spray (DC 15), daze (DC 14), detect magic, identify, invisibility, reduce person (DC 13), see invisibility, obscuring mist, tongues
#### statistics
**Str** 10, **Dex** 24, **Con** 15, **Int** 16, **Wis** 11, **Cha** 18
**BAB** +6, **CMB** +5, **CMD** 22, **TA** +7, **RTA** +14
**Feats** [[Skill Focus]] (Use Magic Device), [[Weapon Finesse]], [[Wingover]]
**Skills** Appraise +12, Fly +22, Knowledge (planes) +12, Knowledge (religion) +12, Perception +9, Sense Motive +9, Sleight of Hand +13, Stealth +18, Use Magic Device +13
**Languages**
#### special abilities
### Magic Drain (Su)
As a full-round action, a dweomervore can place any charged magic item (such as staves or wands) in its mouth and consume 1d6 charges. Each charge consumed in this manner is drained without activating any of the object's powers, and each charge so drained cures the dweomervore of 5 points of damage. Excess hit points gained in this manner are gained as temporary hit points, and they persist for 1 hour. A dweomervore can only have a number of temporary hit points equal to its full normal total.
### Telekenetic Blast (Su)
As a standard action every 1d4 rounds, a dweomervore can unleash a telekenetic blast. This functions as telekenesis (caster level 12th), except that affects all creatures within a 50-foot cone, and cannot be sustained. The dweomervore can affect creatures and objects up to 300 pounds. A violent thrust can be resisted with a DC 17 Will Save. Maneuvers are made with a +16 bonus.
### Telekinetic Filch (Su)
A dweomervore can use an effect similar to a telekinesis spell to manipulate objects weighing 5 pounds or less at a distance of up to 60 feet. Unattended non-magical objects receive no saving throw against this attack, but attended or magic objects can attempt a DC 17 Will save to resist. A dweomervore can manipulate objects in this manner with amazing grace, allowing it to us disable device and sleight of hand skills at range. The save DC is Charisma-based.
### Wounding (Ex)
A dweomervore's tail is studded with numerous razor-sharp barbs. These barbs can inflict terrible wounds. A wound caused by the creature's tail continues to bleed at the rate of 1 point of damage per round. The bleeding persists until it is magically healed or staunched with a DC 15 Heal check. Multiple hits result in cumulative bleeding damage.