# Dust Wight
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +17/+11
> >Secondary: +12/+6
> >Multiattack: +15/+9
> >M/R_PA: +13/+7
> >2nd/PA: +8/+2
> >MA_PA: +11/+5
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +13; StrPA2H: +19; StrPAOH: +6
> > xDCs:: Str: 23; Dex: 17; Con: 18; Int: 17; Wis: 18; Cha: 18
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Dust Wight</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (earth)
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +19
**Aura** petrifying cloud (DC 18 , 5 ft.)
#### defense
**AC** 20, 9 touch, 21 flat-footed (-1 Dex, +11 natural)
**hp** 76 (16d8+12)
**Fort** +7, **Refl** +4, **Will** +10
**Feint** 22, **Demoralize** 26
**DR** 5/adamantine
#### offense
**Speed** 20 ft.
**Melee** 2 slams +17 (1d4+5/19-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** crumbling touch, petrifying cloud
#### statistics
**Str** 21, **Dex** 8, **Con** —, **Int** 8, **Wis** 11, **Cha** 11
**BAB** +12, **CMB** +13, **CMD** 22, **TA** +17, **RTA** +11
**Feats** [[Great Fortitude]], [[Improved Critical]] (slam), [[Improved Natural Attack]] (slam), [[Improved Sunder]], [[Improved Toughness]], [[Power Attack]]
**Skills** Intimidate +19, Perception +19, Stealth +18
**Languages**
#### special abilities
### Crumbling Touch (Su)
The dust wight's slam attack deals double damage against creatures or objects crafted of metal or stone. Creatures wearing metal or stone armor must succeed at a DC 23 Fortitude save or their armor takes 2d8+10 points of damage. A successful reduces the armor damage by half. If this attack destroys a creatures or armor made of metal or stone, the dust wight gains 5 temporary hit points, which last for a maximum of 1 hour. The save DC is Strength-based.
### Petrifying Cloud (Su)
A dust wight is surrounded by a cloud of dust. Any living creature that comes within 5 feet of a dust wight must succeed on a DC 18 Fortitude save or be hend in place, unable to move for one round. If such a creature starts their next turn in the dust wight's petryifying cloud, they are turned to stone (as if by flesh to stone). Stone shape or move earth frees a held creature. A creature who saves successfully against the petrifying cloud can't be affected again by that dust wight's petrifying cloud for 24 hours. The save DC is Charisma-based.