# Dust Wight >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +17/+11 > >Secondary: +12/+6 > >Multiattack: +15/+9 > >M/R_PA: +13/+7 > >2nd/PA: +8/+2 > >MA_PA: +11/+5 > >Itterative: 3 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 23; Dex: 17; Con: 18; Int: 17; Wis: 18; Cha: 18 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Dust Wight</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead (earth) **Init** -1 **Senses** darkvision 60 ft.; **Perception** +19 **Aura** petrifying cloud (DC 18 , 5 ft.) #### defense **AC** 20, 9 touch, 21 flat-footed (-1 Dex, +11 natural) **hp** 76 (16d8+12) **Fort** +7, **Refl** +4, **Will** +10 **Feint** 22, **Demoralize** 26 **DR** 5/adamantine #### offense **Speed** 20 ft. **Melee** 2 slams +17 (1d4+5/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** crumbling touch, petrifying cloud #### statistics **Str** 21, **Dex** 8, **Con** —, **Int** 8, **Wis** 11, **Cha** 11 **BAB** +12, **CMB** +13, **CMD** 22, **TA** +17, **RTA** +11 **Feats** [[Great Fortitude]], [[Improved Critical]] (slam), [[Improved Natural Attack]] (slam), [[Improved Sunder]], [[Improved Toughness]], [[Power Attack]] **Skills** Intimidate +19, Perception +19, Stealth +18 **Languages** #### special abilities ### Crumbling Touch (Su) The dust wight's slam attack deals double damage against creatures or objects crafted of metal or stone. Creatures wearing metal or stone armor must succeed at a DC 23 Fortitude save or their armor takes 2d8+10 points of damage. A successful reduces the armor damage by half. If this attack destroys a creatures or armor made of metal or stone, the dust wight gains 5 temporary hit points, which last for a maximum of 1 hour. The save DC is Strength-based. ### Petrifying Cloud (Su) A dust wight is surrounded by a cloud of dust. Any living creature that comes within 5 feet of a dust wight must succeed on a DC 18 Fortitude save or be hend in place, unable to move for one round. If such a creature starts their next turn in the dust wight's petryifying cloud, they are turned to stone (as if by flesh to stone). Stone shape or move earth frees a held creature. A creature who saves successfully against the petrifying cloud can't be affected again by that dust wight's petrifying cloud for 24 hours. The save DC is Charisma-based.