# Dune Stalker
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >Melee/Ranged: +9/+6
> >Secondary: +4/+1
> >Multiattack: +7/+4
> >M/R_PA: +9/+6
> >2nd/PA: +4/+1
> >MA_PA: +7/+4
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 13; Con: 15; Int: 14; Wis: 15; Cha: 13
> > xFeat:: 3/3 (0)
> > xClasSkil:: Acrobatics, Climb, Escape Artist, Knowledge (nature), Perception, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Dune Stalker</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (earth)
**Init** +0
**Perception** +13
#### defense
**AC** 17, 10 touch, 17 flat-footed (+7 natural)
**hp** 42 (6d10+12)
**Fort** +4, **Refl** +5, **Will** +7
**Feint** 18, **Demoralize** 18
**DR** 10/magic; **SR** 20
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** slam +9 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** improved tracking, jump, kiss of death, thrum
**Spell-Like Abilities** (CL 6th; Concentration +6)
> **3/day**— shout (DC 14)
#### statistics
**Str** 16, **Dex** 10, **Con** 14, **Int** 13, **Wis** 15, **Cha** 11
**BAB** +6, **CMB** +9, **CMD** 19, **TA** +9, **RTA** +6
**Feats** [[Alertness]], [[Combat Expertise]], [[Improved Initiative]]
**Skills** Acrobatics +6 (+4 when jumping), Climb +17, Escape Artist +6, Knowledge (nature) +7, Perception +13, Stealth +9, Survival +8
**Languages**
#### special abilities
### Improved Tracking (Ex)
A dune stalker takes no penalty to Survival checks when tracking and moving at any speed.
### Jump (Ex)
A dune stalker gains a +10 racial bonus to Arcobatics checks while jumping.
### Kiss of Death (Su)
As a standard action, the dune stalker can press its face directly against an opponents, and emit a lethal resonnance. If the dunestalker makes a successful melee touch attack, the opponent must attempt a Fortitude saving throw (DC 15) or be brough to -1 hit points. A successful save leaves the opponent stunned for 1 round. Creatures immune to critical hits are immune to this effect. This is a sonic, death effect.
### Thrum (Su)
Three times per day, the dune stalker can emit 30-foot cone of sonic energy that deafens and damages creatures caught within. Affected creature must succeed at a DC 14 Fortitude save, or take 5d6 points of sonic damage and be deafened for 2d6 rounds. Crystalline objects or creatures take 10d6 damage. A successful save negates deafness and reduces damage by half.