# Dune Stalker >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +9/+6 > >Secondary: +4/+1 > >Multiattack: +7/+4 > >M/R_PA: +9/+6 > >2nd/PA: +4/+1 > >MA_PA: +7/+4 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 13; Con: 15; Int: 14; Wis: 15; Cha: 13 > > xFeat:: 3/3 (0) > > xClasSkil:: Acrobatics, Climb, Escape Artist, Knowledge (nature), Perception, Stealth, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Dune Stalker</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Outsider (earth) **Init** +0 **Perception** +13 #### defense **AC** 17, 10 touch, 17 flat-footed (+7 natural) **hp** 42 (6d10+12) **Fort** +4, **Refl** +5, **Will** +7 **Feint** 18, **Demoralize** 18 **DR** 10/magic; **SR** 20 #### offense **Speed** 40 ft., climb 20 ft. **Melee** slam +9 (1d4+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** improved tracking, jump, kiss of death, thrum **Spell-Like Abilities** (CL 6th; Concentration +6) > **3/day**— shout (DC 14) #### statistics **Str** 16, **Dex** 10, **Con** 14, **Int** 13, **Wis** 15, **Cha** 11 **BAB** +6, **CMB** +9, **CMD** 19, **TA** +9, **RTA** +6 **Feats** [[Alertness]], [[Combat Expertise]], [[Improved Initiative]] **Skills** Acrobatics +6 (+4 when jumping), Climb +17, Escape Artist +6, Knowledge (nature) +7, Perception +13, Stealth +9, Survival +8 **Languages** #### special abilities ### Improved Tracking (Ex) A dune stalker takes no penalty to Survival checks when tracking and moving at any speed. ### Jump (Ex) A dune stalker gains a +10 racial bonus to Arcobatics checks while jumping. ### Kiss of Death (Su) As a standard action, the dune stalker can press its face directly against an opponents, and emit a lethal resonnance. If the dunestalker makes a successful melee touch attack, the opponent must attempt a Fortitude saving throw (DC 15) or be brough to -1 hit points. A successful save leaves the opponent stunned for 1 round. Creatures immune to critical hits are immune to this effect. This is a sonic, death effect. ### Thrum (Su) Three times per day, the dune stalker can emit 30-foot cone of sonic energy that deafens and damages creatures caught within. Affected creature must succeed at a DC 14 Fortitude save, or take 5d6 points of sonic damage and be deafened for 2d6 rounds. Crystalline objects or creatures take 10d6 damage. A successful save negates deafness and reduces damage by half.