# Drowned
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +22/+16
> >Secondary: +17/+11
> >Multiattack: +20/+14
> >M/R_PA: +18/+12
> >2nd/PA: +13/+7
> >MA_PA: +16/+10
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +15; StrPA2H: +22; StrPAOH: +7
> > xDCs:: Str: 27; Dex: 21; Con: 20; Int: 19; Wis: 20; Cha: 21
> > xFeat:: 7/10 (3)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Drowned</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +27
**Aura** drowning (30 ft.)
#### defense
**AC** 19, 11 touch, 18 flat-footed (+1 Dex, +8 natural)
**hp** 120 (20d8+40); unholy toughness; fast healing 5
**Fort** +7, **Refl** +9, **Will** +12
**Feint** 25, **Demoralize** 30
#### offense
**Speed** 30 ft., swim 30 ft.
**Melee** 2 slams +22 (1d4+7)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** drowning aura, unholy toughness
#### statistics
**Str** 25, **Dex** 13, **Con** —, **Int** 9, **Wis** 10, **Cha** 12
**BAB** +15, **CMB** +18, **CMD** 29, **TA** +22, **RTA** +16
**Feats** [[Alertness]], [[Cleave]], [[Great Cleave]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Lightning Reflexes]], [[Power Attack]]
**Skills** Perception +27, Stealth +24, Swim +35
**Languages**
#### special abilities
### Drowning Aura (Su)
A drowned gives off a 30-foot-radius emanation of suffocation and drowning. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character finally fails its Constitution check, it begins to drown.
### Unholy Toughness (Ex)
A drowned gains bonus hit points equal to its Charisma modifier × its Hit Dice.