# Drowned >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +22/+16 > >Secondary: +17/+11 > >Multiattack: +20/+14 > >M/R_PA: +18/+12 > >2nd/PA: +13/+7 > >MA_PA: +16/+10 > >Itterative: 3 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +15; StrPA2H: +22; StrPAOH: +7 > > xDCs:: Str: 27; Dex: 21; Con: 20; Int: 19; Wis: 20; Cha: 21 > > xFeat:: 7/10 (3) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Drowned</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead **Init** +1 **Senses** darkvision 60 ft.; **Perception** +27 **Aura** drowning (30 ft.) #### defense **AC** 19, 11 touch, 18 flat-footed (+1 Dex, +8 natural) **hp** 120 (20d8+40); unholy toughness; fast healing 5 **Fort** +7, **Refl** +9, **Will** +12 **Feint** 25, **Demoralize** 30 #### offense **Speed** 30 ft., swim 30 ft. **Melee** 2 slams +22 (1d4+7) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** drowning aura, unholy toughness #### statistics **Str** 25, **Dex** 13, **Con** —, **Int** 9, **Wis** 10, **Cha** 12 **BAB** +15, **CMB** +18, **CMD** 29, **TA** +22, **RTA** +16 **Feats** [[Alertness]], [[Cleave]], [[Great Cleave]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Lightning Reflexes]], [[Power Attack]] **Skills** Perception +27, Stealth +24, Swim +35 **Languages** #### special abilities ### Drowning Aura (Su) A drowned gives off a 30-foot-radius emanation of suffocation and drowning. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character finally fails its Constitution check, it begins to drown. ### Unholy Toughness (Ex) A drowned gains bonus hit points equal to its Charisma modifier × its Hit Dice.