# Drelb (Haunting Custodian)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >touchMelee/Ranged: +5/+8
> >Secondary: +0/+3
> >Multiattack: +3/+6
> >M/R_PA: +5/+8
> >2nd/PA: +0/+3
> >MA_PA: +3/+6
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 15; Con: 16; Int: 13; Wis: 12; Cha: 12
> > xFeat:: 3/3 (0)
> > xClasSkil:: Bluff, Fly, Intimidate, Perception, Sense Motive, Spellcraft, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Drelb (Haunting Custodian)</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
NE Medium Outsider (incorporeal, negativeenergy, neutral)
**Init** +3
**Senses** darkvision 120 ft.; **Perception** +10
#### defense
**AC** 14, 14 touch, 11 flat-footed (+1 deflection, +3 Dex)
**hp** 45 (5d10+20)
**Fort** +5, **Refl** +7, **Will** +6
**Feint** 20, **Demoralize** 15
#### offense
**Speed** fly 15 ft. (Perfect)
**Melee** touch +8 (3d4 cold plus stun)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** deathly cold, feinting charge, mental reflection
#### statistics
**Str** —, **Dex** 16, **Con** 19, **Int** 12, **Wis** 10, **Cha** 11
**BAB** +5, **CMB** +5, **CMD** 19, **TA** +5, **RTA** +8
**Feats** [[Alertness]], [[Iron Will]], [[Skill Focus]] (Bluff)
**Languages**
#### special abilities
### Deathly Cold (Su)
Creatures who take cold damage from a drelb's touch must succeed at a DC 16 Fortiude save or be stunned for one round and fall prone.
### Feinting Charge (Su)
Drelbs can shift their size and form in a disquieting manner that makes it appear to remain still while it moves towards a victim. When a draelb charges, the victim of his charge must succeed at a DC 12 Will save or be caught flat-footed against the drelb's charge. This ability does not work on blind or sightless creatures, or against those with true seeing.
### Mental Reflection (Su)
Delbs are immune to mind-affecting spells, spell effects and supernatural abilities. Creatures with 30 feet that target a drelb with such an ability must succeed at a DC 16 will save or be stunned and fall prone, as if affected by the drelb's deathly cold ability.