# Drelb (Haunting Custodian) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +5/+8 > >Secondary: +0/+3 > >Multiattack: +3/+6 > >M/R_PA: +5/+8 > >2nd/PA: +0/+3 > >MA_PA: +3/+6 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 15; Con: 16; Int: 13; Wis: 12; Cha: 12 > > xFeat:: 3/3 (0) > > xClasSkil:: Bluff, Fly, Intimidate, Perception, Sense Motive, Spellcraft, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Drelb (Haunting Custodian)</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> NE Medium Outsider (incorporeal, negativeenergy, neutral) **Init** +3 **Senses** darkvision 120 ft.; **Perception** +10 #### defense **AC** 14, 14 touch, 11 flat-footed (+1 deflection, +3 Dex) **hp** 45 (5d10+20) **Fort** +5, **Refl** +7, **Will** +6 **Feint** 20, **Demoralize** 15 #### offense **Speed** fly 15 ft. (Perfect) **Melee** touch +8 (3d4 cold plus stun) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** deathly cold, feinting charge, mental reflection #### statistics **Str** —, **Dex** 16, **Con** 19, **Int** 12, **Wis** 10, **Cha** 11 **BAB** +5, **CMB** +5, **CMD** 19, **TA** +5, **RTA** +8 **Feats** [[Alertness]], [[Iron Will]], [[Skill Focus]] (Bluff) **Languages** #### special abilities ### Deathly Cold (Su) Creatures who take cold damage from a drelb's touch must succeed at a DC 16 Fortiude save or be stunned for one round and fall prone. ### Feinting Charge (Su) Drelbs can shift their size and form in a disquieting manner that makes it appear to remain still while it moves towards a victim. When a draelb charges, the victim of his charge must succeed at a DC 12 Will save or be caught flat-footed against the drelb's charge. This ability does not work on blind or sightless creatures, or against those with true seeing. ### Mental Reflection (Su) Delbs are immune to mind-affecting spells, spell effects and supernatural abilities. Creatures with 30 feet that target a drelb with such an ability must succeed at a DC 16 will save or be stunned and fall prone, as if affected by the drelb's deathly cold ability.