# Dream Vestige >[!rimg]+ > ![[Placeholder2.png]] *A mighty river of fog streams forward like an evil waterfall, swollen with storm and spray. Accompanying the shape is a susurrus of dreamlike voices that murmur, cry, and rail against some terrible fate. Slender tendrils of mist extend from the mass, patting and feeling for sustenance.* <div class="grid-container"><div class="MON">Dream Vestige</div> <div class="CR">CR 16 (76,800 XP)</div> <div class="SOU">Libris Mortis pg. 96</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Undead (incorporeal) **Init** +9 **Senses** blindsight 120 ft., darkvision 60 ft.; **Perception** +19 **Aura** frightful presence (60 ft., DC 23 Will), desecrating aura (20 ft.) #### defense **AC** 31, 31 touch, 26 flat-footed (+18 deflection, +5 Dex, -2 size) **hp** 138 (11d8+88) **Fort** +13, **Refl** +10, **Will** +14 **Feint** 29, **Demoralize** 26 **Defensive Abilities** incorporeal **SR** 27 **Immune** undead traits #### offense **Speed** fly 40 ft. (perfect) **Melee** 4 incorporeal touches +11 (3d6 plus 1d4 Int drain/19-20) **Space** 15 ft., **Reach** 20 ft. **Special Attacks** form consumption, spawn #### statistics **Str** —, **Dex** 20, **Con** —, **Int** 18, **Wis** 20, **Cha** 26 **BAB** +8, **CMB** +10, **CMD** 43, **TA** +6, **RTA** +11 **Feats** [[Combat Reflexes]], [[Great Fortitude]], [[Improved Critical]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]] **Skills** Appraise +15, Diplomacy +19, Fly +23, Knowledge (planes) +15, Perception +19, Sense Motive +19, Stealth +15, Survival +16 **Languages** All #### special abilities ### Desecrating Aura (Su) A dream vestige gives off a 20-foot-radius emanation of profane power, acting as a _desecrate_ spell, with the vestige itself is treated as a shrine of an evil power. ### Dream Travel (Su) A dream vestige can pull itself fully into the world of dreams, leaving behind the waking world, as a standard action. For every minute the vestige moves through the dream region, it travels 5 miles in the waking world. A dream vestige can also use this ability to travel across planar borders, should it desire. A dream vestige always knows where it will come out in the waking world. ### Form Consumption (Su) When a dream vestige drains a victim's Intelligence, it gains 5 temporary hit points. Temporary hit points gained in this way last for up to 1 hour. Creatures reduced to 0 Intelligence by this ability are slain and dissolved into the dream vestige, leaving nothing behind. Creatures of animals intelligence (1 or 2) are immune to this effect. This is a mind-affecting effect. ### Spawn (Ex) When a dream vestige gains a number of temporary hit points equal to its full normal hit point total, it spawns, splitting into two identical dream vestiges, each with a number of hit points equal to the original dream vestige's full normal total. ### Superior Deflection (Su) A dream vestige is protected by a powerful aura of dream energy, granting it a deflection bonus to Armor Class equal to 10 plus its Charisma modifier. #### tactics A dream vestige uses its incorporeal tendrils to disrupt and crumble the minds and bodies of the living, seeking to draw ever more creatures into itself. #### ecology **Terrain** Any **Organization** Solitary **Treasure** Standard **Advancement** 12–16 HD (Huge); 17–33 HD (Gargantuan) The original dream vestige was born from the nightmares of an entire city, as all of its citizens died in cursed sleep (a curse that some attribute to Orcus). Since then, that creature has spawned itself many times over. A dream vestige is a hunter; it hunts for other creatures to incorporate into itself—mind and body, living or undead. Thus, even the undying have cause to fear a dream vestige, which preys on its own. It stalks prey on rooftops, behind walls, or under fl oors, unseen by its victims. A sudden visceral dread (its frightful presence ability) heralds the creature’s arrival, at which time the whispers, moans, and lamenting of its subsumed victims becomes audibly apparent. A dream vestige understands the languages of all those who have been integrated into it, which essentially means it knows all the most prevalent languages.