# Drake, Temporal
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >wings: 1d6 (×2)
> >tail slap: 1d8 (×2)
> >Melee/Ranged: +15/+14
> >Secondary: +10/+9
> >Multiattack: +13/+12
> >M/R_PA: +12/+11
> >2nd/PA: +7/+6
> >MA_PA: +10/+9
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 21; Dex: 20; Con: 19; Int: 14; Wis: 17; Cha: 18
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Temporal Drake</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Dragon
**Init** +5
**Senses** darkvision 60 ft., low-light vision; **Perception** +19
#### defense
**AC** 24, 14 touch, 19 flat-footed (+5 Dex, +10 natural, -1 size)
**hp** 100 (10d12+40)
**Fort** +11, **Refl** +12, **Will** +9
**Feint** 29, **Demoralize** 22
#### offense
**Speed** 60 ft., fly 60 ft. (good)
**Melee** bite +15 (1d8+6), 2 claws +13 (1d8+3), 2 wings +13 (1d8+3), 1 tail slap +13 (1d8+3)
**Space** 10 ft., **Reach** 5 ft. (10 ft. with bite)
**Special Attacks** progressive initiative, recurrence, temporal displacement, temporal inversion, temporal slide, time slip
#### statistics
**Str** 22, **Dex** 21, **Con** 18, **Int** 8, **Wis** 14, **Cha** 16
**BAB** +10, **CMB** +14, **CMD** 29, **TA** +15, **RTA** +14
**Feats** [[Alertness]], [[Cleave]], [[Multiattack]], [[Power Attack]]
**Skills** Appraise +12, Fly +20, Perception +19, Sense Motive +19, Stealth +16
**Languages**
#### special abilities
### Progressive Initiative (Ex)
The temporal drake moves through time differently than other creatures. Its initiative value changes as combat progresses. Each round after the first round of combat, the temporal drake's initiative score becomes 4 higher.
### Recurrence (Su)
As a temporal drake dies, it calls a different version of itself out of the time stream. This means that one round after the temporal drake's death, it reappears fresh and ready for combat. This new drake possesses full hit points, fully restored daily uses of its abilities, and no effects of the recent fight. The drake takes one full round's worth of actions and then disappears, returning to its original place in the time stream. If this drake is killed before it disappears, it simply dies, and another drake does not appear.
### Temporal Displacement (Su)
The temporal drake blinks in and out of the time stream quickly and at random. This causes attacks against the temporal drake to have a 20% miss chance. Since the creature is actually fluxuating in and out of time, true seeing and similar abilities do not remove this miss chance.
### Temporal Inversion (Su)
Once per day as a standard action, a temporal drake can shunt one creature out of the time stream for a short period. Ths ability functions like the time hop power, except that it can affect a creature of any size. The save DC is Charisma-based.
### Temporal Slide (Su)
The temporal drake can manipulate time as it moves, allowing it to seemingly disappear and reappear elsewhere instantaneously. As a free action that does not provoke an attack of opportunity, the temporal drake moves its current speed (following the normal rules for movement). The temporal drake can use this ability a number of times per day equal to its Constitution bonus, but only once per round.
### Time Slip (Su)
The temporal drake can step back in time a fraction of a second, potentially changing the outcome of one action. As an immediate action, it can reroll any d20 roll that it just made, but must do so before the outcome of the die roll is determined. The temporal drake takes the better of the two rolls. The temporal drake can use this ability a number of times per day equal to its Constitution bonus (4 for an average temporal drake).