# Drake, Portal >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d3 (×2) > >Melee/Ranged: +7/+8 > >Secondary: +2/+3 > >Multiattack: +5/+6 > >M/R_PA: +7/+8 > >2nd/PA: +2/+3 > >MA_PA: +5/+6 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 14; Con: 13; Int: 14; Wis: 12; Cha: 14 > > xFeat:: 3/3 (0) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Portal Drake</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Underdark</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Dragon **Init** +6 **Senses** darkvision 60 ft., low-light vision, portal sight; **Perception** +8 #### defense **AC** 18, 13 touch, 16 flat-footed (+2 Dex, +5 natural, +1 size) **hp** 35 (5d12+5) **Fort** +5, **Refl** +6, **Will** +4 **Feint** 15, **Demoralize** 15 **Immune** paralysis, sleep #### offense **Speed** 40 ft., burrow 20 ft., fly 90 ft. (average) **Melee** 2 slams +81 (2d8+19) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** poison, poison cloud, portal jump, portal sight **Spell-Like Abilities** (CL 5th; Concentration +7) > **At will**— detect magic > **1/day**— blur, mirror image #### statistics **Str** 13, **Dex** 14, **Con** 12, **Int** 15, **Wis** 11, **Cha** 14 **BAB** +5, **CMB** +5, **CMD** 17, **TA** +7, **RTA** +8 **Feats** [[Improved Initiative]], [[Portal Sensitive]], [[Quicken Spell-Like Ability (portal jump) **Skills** Appraise +10, Bluff +10, Disguise +7, Fly +12, Intimidate +10, Perception +8, Stealth +12, Use Magic Device +10 **Languages** #### special abilities ### Poison (Su) Contact; save Fort DC 13; frequency 1/round for 2 rounds; initial effect 1d4 Strength damage; secondary effect uncnciousness for 2d6 rounds. ### Poison Cloud (Su) A portal drake can, as a standard action, spit a ball of poison that bursts into a cloud on impact. This attack has a range of 60 feet and exposes to all creatures within the resulting 20-foot-radius spread. Once a portal drake has used its poison cloud breath, it cannot do so again for 1d6 rounds. The Reflex save is Constitution-based. ### Portal Jump (Sp) Four times per day, a portal drake can enter any portal and emerge from any other portal through which it has traveled. Caster level equal to Hit Dice. ### Portal Sight (Su) A portal drake can look through any portal and see out of any other portal through which it has traveled. This effect does not change perceptions or properties of the portal on the other side. A portal drake cannot cast spells through a portal. Caster level equal to Hit Dice.