# Drake, Magma
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Magma Drake</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Draconomicon pg. 155</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Dragon (earth, fire)
**Init** +6
**Senses** darkvision 60 ft., tremorsense 60 ft., low-light vision; **Perception** +24
#### defense
**AC** 23, 11 touch, 21 flat-footed (+2 Dex, +12 natural, -1 size)
**hp** 168 (16d12+64)
**Fort** +14, **Refl** +14, **Will** +13
**Feint** 27, **Demoralize** 27
**Immune** fire, paralysis, sleep
**Weakness** vulnerable to cold
#### offense
**Speed** 30 ft., burrow 10 ft., fly 60 ft. (poor)
**Melee** bite +21 (1d8+6 plus burn), 2 claws +21 (1d6+6 plus grab), tail slap +19 (1d8+3)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** burn (2d6, DC 22)
#### statistics
**Str** 23, **Dex** 14, **Con** 19, **Int** 8, **Wis** 12, **Cha** 11
**BAB** +16, **CMB** +18, **CMD** 30, **TA** +21, **RTA** +17
**Feats** [[Alertness]], [[Combat Reflexes]], [[Flyby Attack]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]]
**Skills** Climb +27, Diplomacy +19, Fly +15, Perception +24, Stealth +21
**Racial Bonuses** Climb +2, Stealth +2
**Languages** Draconic, Ignan, Terran
#### ecology
**Terrain** Warm mountains
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Standard
**Advancement** 17–19 HD (Large); 20–29 HD (Huge); 30–39 HD (Gargantuan); 40–51 HD (Colossal)
The mightiest of the elemental drakes, the magma drake smolders with evil power.
The thick, scaled hide of a magma drake resembles cooling lava, with obsidian claws and gleaming crimson eyes. Though these creatures appear slow and clumsy, they move with surprising agility.
Magma drakes generally live in deep caves or in volcanic craters, particularly those with nearby lakes or rivers or molten rock. They often ally with efreet or salamanders.
### Combat
A magma drake wastes no time toying with its prey, preferring to pin a grappled target and watch it burn to death. If it has room to fly, it uses Flyby Attack to grapple an opponent and bring it somewhere where it can dispatch it at its leisure.