# Drake, Ice
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Ice Drake</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Draconomicon pg. 155</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Dragon (air, cold, water)
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +5
#### defense
**AC** 19, 11 touch, 17 flat-footed (+2 Dex, +8 natural, -1 size)
**hp** 84 (8d12+32)
**Fort** +10, **Refl** +8, **Will** +9
**Feint** 21, **Demoralize** 21
**Immune** cold, paralysis, sleep
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft., fly 110 ft. (average), swim 20 ft.
**Melee** bite +17 (1d8+5), 2 claws +17 (1d6+5), tail slap +15 (1d8+2)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** sapping cold
#### statistics
**Str** 21, **Dex** 14, **Con** 19, **Int** 10, **Wis** 16, **Cha** 13
**BAB** +8, **CMB** +14, **CMD** 26, **TA** +12, **RTA** +9
**Feats** [[Alertness]], [[Flyby Attack]], [[Multiattack]], [[Power Attack]]
**Skills** Appraise +11, Climb +16, Escape Artist +10, Fly +11, Perception +5, Stealth +11, Swim +24
**Languages** Aquan, Auran, Draconic
#### special abilities
### Sapping Cold (Ex)
Anyone hit by an ice drake's claw attack takes an extra 1d6 points of cold damage and must succeed on a DC 18 Reflex save or take 1 point of Strength damage. The save DC is Constitution-based.
#### ecology
**Terrain** Cold deserts
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Standard
**Advancement** 9–19 HD (Large); 20–24 HD (Huge)
Ice drakes are vicious scavengers that lair in cold or arctic lands.
The scales of an ice drake are ivory in color, with occasional tinges of ice-blue. Ice drakes have short, stocky limbs and a wide, flat tail that helps them climb on icy surfaces.
Ice drakes give large predators a wide berth, preferring to wait until after such creatures have finished feasting to move in on the remains. They aren’t afraid to chase off smaller predators such as wolves.
### Combat
Unless it is desperate, an ice drake only takes on living opponents smaller than itself, and preferably from hiding. It focuses its attacks on an individual, using its freezing touch to weaken that opponent to the point where it can grapple
it and fly away.