# Drake, Earth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >slapMelee/Ranged: +17/+11
> >Secondary: +12/+6
> >Multiattack: +15/+9
> >M/R_PA: +13/+7
> >2nd/PA: +8/+2
> >MA_PA: +11/+5
> >Itterative: 3
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +14; StrPA2H: +21; StrPAOH: +7
> > xDCs:: Str: 22; Dex: 16; Con: 20; Int: 14; Wis: 17; Cha: 15
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Earth Drake</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Draconomicon pg. 153</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Dragon (earth)
**Init** +0
**Senses** darkvision 60 ft., tremorsense 60 ft., low-light vision; **Perception** +5
#### defense
**AC** 21, 9 touch, 21 flat-footed (+12 natural, –1 size)
**hp** 120 (12d12+48)
**Fort** +12, **Refl** +10, **Will** +11
**Feint** 23, **Demoralize** 23
**Immune** paralysis, sleep
#### offense
**Speed** 20 ft., burrow 20 ft., fly 60 ft. (poor)
**Melee** bite +17 (1d8+6), 2 claws +17 (1d6+6), tail slap +15 (1d8+3)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** tremor
#### statistics
**Str** 23, **Dex** 10, **Con** 19, **Int** 6, **Wis** 12, **Cha** 9
**BAB** +12, **CMB** +15, **CMD** 25, **TA** +17, **RTA** +11
**Feats** [[Alertness]], [[Flyby Attack]], [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]]
**Skills** Climb +21, Diplomacy +14, Fly +9, Perception +5, Stealth +17
**Racial Bonuses** Stealth +4
**Languages** Draconic, Terran
**SQ** earth mastery
#### special abilities
### Earth Mastery (Ex)
An earth drake gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the drake takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the drake is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
### Tremor (Su)
Once per day, an earth drake can cause a tremor at a point where it touches the ground. All creatures standing on the ground within 60 feet of the drake must succeed at a DC 20 Reflex save or be knocked prone. Airborne or waterborne creatures don't suffer any ill effects, and the tremor doesn't deal any structural damage.
#### ecology
**Terrain** Temperate mountains
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Standard
**Advancement** 13–19 HD (Large); 20–29 HD (Huge); 30–36 HD (Gargantuan)
Earth drakes are ponderous creatures, slow of speech and action. When roused, though, they are fearsome to behold. An earth drake’s hide is brownish gray and craggy in tex- ture, helping it to blend with its natural surroundings. Its claws are short and sturdy, helping it to burrow through the earth. Its green eyes glisten like emeralds.
Earth drakes lair underground, often in vaulted caverns that allow them to spread their wings when desired. They prefer gems as treasure, and their low Intelligence occa- sionally leaves them susceptible to crafty characters who attempt to trade relatively low-value gemstones for valuable items or information.
### Combat
Unlike other drakes, earth drakes prefer to remain landbound, only using flight to escape from danger. When faced with multiple opponents, an earth drake begins combat with its tremor ability, and then attacks fallen targets.
Because of its poor eyesight (compared to other drakes), it relies on tremorsense to keep track of opponents.