# Drake, Ambush >[!rimg]+ > ![[Placeholder2.png]] *About the size of an adult human, this dragonlike creature bears distinctly lupine features in place of the more common feline attributes of traditional dragons. Its jaw is elongated and its build muscular, although its wings seem stunted for its size.* <div class="grid-container"><div class="MON">Ambush Drake</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Dragon **Init** +6 **Senses** darkvision 60 ft., low-light vision, scent; **Perception** +12 #### defense **AC** 19, 13 touch, 16 flat-footed (+2 Dex, +1 dodge, +6 natural) **hp** 74 (7d12+28) **Fort** +9, **Refl** +7, **Will** +5 **Feint** 17, **Demoralize** 17 **SR** 16 **Immune** paralysis, sleep #### offense **Speed** 40 ft., fly 30 ft. (poor) **Melee** bite +10 (1d8+3 plus poison), 2 claws +10 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** breath weapon #### statistics **Str** 16, **Dex** 15, **Con** 18, **Int** 7, **Wis** 10, **Cha** 9 **BAB** +7, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +9 **Feats** [[Alertness]], [[Dodge]], [[Improved Initiative]], [[Stealthy]] **Skills** Appraise +8, Fly +8, Perception +12, Stealth +18 **Racial Modifiers** Stealth +4 **Languages** Common, Draconic; telepathy 30 ft. #### special abilities ### Breath Weapon (Su) Once every 1d4 rounds, an ambush drake can breath a 30-foot cone of energy. Creatures caught in the area of effect must succeed on a DC 17 Will save or be slowed (as the _slow_ spell) for 7 rounds. Ambush drakes are immune to the breath weapons of other ambush drakes. The save DC is Constitution-based. ### Poison (Ex) Injury; *save* Fort DC 17; *frequency* 1/round for 6 rounds; *effect* 1d2 Dexterity damage; *cure* 2 consecutive saves. The save DC is Constitution-based. ### Telepathic Link (Ex) As long as an ambush drake is within telepathic range of another ambush drake, it gains a +4 racial bonus on initiative checks and Perception checks. If one in the group is not flat-footed, none of them are. No ambush drake in the group is considered flanked unless all are. If one ambush drake is aware of combatants, all other hive mates within the range of its telepathy are also aware of those combatants. #### tactics Ambush drakes generally stalk their prey as a coordinated pack. They start by using their breath weapons and focus attacks on affected creatures, ignoring quicker fleeing prey. #### ecology **Terrain** Temperate plains **Organization** Solitary, pair, or pack (3–12) **Treasure** Standard **Advancement** 8–14 HD (Medium); 15–21 HD (Large) Most creatures perceive ambush drakes as deadly draconic hunters of limited intelligence. However, they are social creatures among their own kind. Ambush drakes share the classic dragon mentality of hoarding treasure, but a pack doesn’t believe in individual ownership. While one ambush drake might use an item at any given moment, the pack owns the treasure, and tomorrow another ambush drake might use it. An ambush drake prefers to move about on all fours, only using its undersized wings when necessary. An ambush drake typically weighs 200 pounds and has a 5-foot-long body. Its scales display dark shades of gray or black.