# Drake, Air >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Air Drake</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Draconomicon pg. 152</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Large Dragon (air) **Init** +2 **Senses** blindsense 60 ft., darkvision 60 ft., low-light vision; **Perception** +15 #### defense **AC** 17, 11 touch, 15 flat-footed (+2 Dex, +6 natural, –1 size) **hp** 72 (8d12+24) **Fort** +9, **Refl** +8, **Will** +8 **Feint** 20, **Demoralize** 20 **Defensive Abilities** air mastery **Immune** paralysis, sleep #### offense **Speed** 30 ft., fly 120 ft. (good) **Melee** bite +11 (1d8+4), 2 claws +11 (1d6+4), tail slap +9 (1d8+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** blinding sandstorm #### statistics **Str** 19, **Dex** 14, **Con** 17, **Int** 8, **Wis** 14, **Cha** 11 **BAB** +8, **CMB** +13, **CMD** 25, **TA** +11, **RTA** +9 **Feats** [[Alertness]], [[Blind-Fight]]<sup>B</sup>, [[Flyby Attack]], [[Multiattack]], [[Power Attack]] **Skills** Diplomacy +11, Escape Artist +10, Fly +15, Perception +15, Stealth +15 **Racial Bonuses** +4 Stealth **Languages** Auran, Draconic **SQ** gaseous form #### special abilities ### Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air drake. ### Blinding Sandstorm (Ex) If an air drake hovers close to the ground in an area with lots of loose debris (such as a sandy desert), the draft from its wings creates a hemispherical cloud with a radius of 30 feet. These winds snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. The cloud obscures vision, and creatures caught within are blinded while inside it and for 1 round after emerging. Those caught in the cloud must succeed on a DC 15 Concentration check to cast a spell. The air drake is not immune to this effect, though its Blind-Fight feat compensates somewhat. ### Gaseous Form (Su) Once per day, an air drake can assume gaseous form as the spell (caster level equals drake's HD). #### ecology **Terrain** Temperate deserts **Organization** Solitary, pair, or flight (3–6) **Treasure** Standard **Advancement** 9–19 HD (Large); 20–24 HD (Huge) Air drakes are temperamental and cowardly, lording over those weaker than themselves but fleeing more powerful threats. An air drake’s scales are sandy brown, the better to blend in with the desert below. Its underbelly shades to a light blue, making it difficult to spot by viewers on the ground. The drake’s teeth are needle-sharp, as are its claws. Air drakes often clash with dragonnes, since the two prefer similar lairs and often fight over territory. Air drakes generally flee from copper dragons or blue dragons unless they can ambush a small one or poach eggs from an unguarded nest. ### Combat Air drakes use their airborne speed and maneuverability to their advantage, employing Flyby Attack to strike at slower-moving opponents. They prefer to sneak up on targets that appear weak, injured, or defenseless. They can also hover in place, kicking up a blinding sandstorm to hamper their foes.