# Dragonnel >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +9/+6 > >Secondary: +4/+1 > >Multiattack: +7/+4 > >M/R_PA: +9/+6 > >2nd/PA: +4/+1 > >MA_PA: +7/+4 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 14; Con: 14; Int: 11; Wis: 14; Cha: 13 > > xFeat:: 3/3 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Dragonnel</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Draconomicon pg. 151</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Dragon **Init** +1 **Senses** darkvision 60 ft., low-light vision; **Perception** +12 #### defense **AC** 16, 10 touch, 15 flat-footed (+1 Dex, +6 natural, -1 size) **hp** 42 (6d12+6) **Fort** +6, **Refl** +6, **Will** +6 **Feint** 17, **Demoralize** 17 **Immune** paralysis, sleep #### offense **Speed** 40 ft., fly 90 ft. (average) **Melee** bite +9 (1d8+4), 2 claws +9 (1d8+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** roar #### statistics **Str** 19, **Dex** 13, **Con** 12, **Int** 6, **Wis** 12, **Cha** 10 **BAB** +6, **CMB** +11, **CMD** 22, **TA** +9, **RTA** +6 **Feats** [[Ability Focus]] (roar), [[Alertness]], [[Improved Initiative]] **Skills** Appraise +7, Fly +8, Perception +12, Stealth +8 **Languages** #### special abilities ### Roar (Ex) Once per day, a dragonnel can unleash a mighty roar. All enemies within a 30-foot-radius spread who can hear the dragonnel must succeed on a DC 14 Will save or become shaken for 1d6 rounds. This is a sonic, fear effect. #### ecology **Terrain** Temperate hills **Organization** Solitary, pair, family (2–5), or pack (5–20) **Treasure** Standard **Advancement** 7–12 HD (Large); 13–18 HD (Huge) Dragonnels are power- ful, graceful creatures often bred and trained as steeds for mighty paladins and knights. Though rela- tively simpleminded for dragons, they are fiercely loyal to their masters. A dragonnel stands about 5 feet tall at the shoulder and measures nearly 10 feet from nose to tail. Its scales range from red-brown to a brilliant gold. A pair of muscled wings sprouts from its shoulders, spanning up to 30 feet in flight. In the wild, dragonnels typically lair in hidden caves located far from civilization. Occasionally, a group of up to four families settles in nearby locations, sharing hunting and protection duties among the various adults. Dragonnels speak Draconic. ### Training a Dragonnel Although intelligent, a dragonnel requires training before it can bear a rider in combat. To be trained, a dragonnel must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly dragonnel re- quires six weeks of work and a successful Handle Animal check (DC 30 for a young creature, or DC 35 for a mature creature of three or more years in age). Dragonnel eggs are worth 5,000 gp apiece on the open market, while young are worth 7,500 gp each. Pro- fessional trainers charge 2,500 gp to rear or train a dragonnel. Riding a trained dragonnel requires an exotic saddle. A dragonnel can fight while carry- ing a rider, but the rider cannot also attack unless he or she suc- ceeds on a Ride check. ### Dragonnels as Special Mounts At the DM’s option, a paladin of 9th level or higher can call a dragonnel instead of a horse as her special mount. For the purposes of the mount’s bonus Hit Dice, natural armor, Strength adjustment, Intelligence score, and spe- cial powers, treat the paladin as if she were four levels lower than normal.